Full notes
Full RuneTech update
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What changed
- Gameplay
Our first major content patch is now available for play in early access. Patch Features: - Aerial bot arena removed. Level one puzzles and fights added - Minor spell casting tweaks for better detection - Major crystal overhaul. Crystals no longer need to be held in, and instead will stay active for a short time. Multiple crystals can now be active at once. - Massive improvements to throwing spell orbs*** - Tutorial redone to better explain actions - Voice now fully implemented for tutorial - Aoe spell forms now travel with you instead of staying in place - Lobby has had massive content added to experiment with crystals and better explain the game - Button added in lobby to fully explain RuneTech casting system - Gateway to level 1 now properly removes after tutorial has been completed - Combat mode improvements for better dynamic detecting of combat situations - Movement mode improvements to allow standard movement with less of a risk of motion sickness (teleport and click to navigate will eventually be removed as movement options) - Yellow hint buttons added around level 1 in place of story elements to help guide players - Multiple combat updates to enemy AI, turrets, and spawners - Tons of tiny optimizations not important enough to get their own mentions here We look forward to more feedback from our community in continuing to make this game great!
Source
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