Full notes
Full RuneTech update
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What changed
- Performance
There is now a beta branch of RuneTech available for testing. The beta builds are likely to be very buggy and will be used to test new levels and abilities before we push them to the live branch. Betas will not likely have voice acting or subtitles implemented so expect puzzles to be difficult to figure out on the beta branches. Beta Patch Notes: - Crystals no longer need to be held in, grab with the trigger once to pick up, again to activate it, and a final time to turn it off. - Level 1 is playable not including the boss fight at the end. - Phasing no longer requires a player to turn sideways - Sight crystals are now more reliable - Fixed an error causing crashes when too many enemies died simultaneously - Removed the NPC "Arena" that was a place holder for level 1 - The gate in the lobby will now properly go away after the player has beaten the tutorial, allowing quicker access to level 1 for replay. - Significantly reduced the health of the starting aerial bots - Added in Destro Crystal (currently a placeholder graphic is in place while waiting for the particle effects to be finished, yes it's ugly!) - Added in flame turrets (Shoot both fuel tanks with fire!) - Added in lightning Turrets(Shoot with electricity to temporarily disable them!) - Added in Spawners for aerial bots - Added examples of enemies to the lobby with brief description of fighting tactics - Multiple puzzles and fights added into Level 1 We look forward to your continued feedback and support!
Source
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