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Steam News24 November 20187y ago

Update is live!

We just merged the beta branch into the public one with the fixes we posted yesterday. We tested the game several times and found no problems. I hope you will have a smooth experience.

Full notes

Full Runes: The Forgotten Path update

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What changed

1 fix0 additions0 changes0 removals
  • Compatibility
fixedWe just merged the beta branch into the public one with the fixes we posted yesterday. We tested the game several times and found no problems. I hope you will have a smooth experience. As always let us know of any feedback and we will fix any issues as fast as we can. Enjoy Oblivion : ) and thank you for your continued support. Some of the bigger fixes are: -Fixed fps dependent speed with smooth locomotion. -Fixed telekinesis and smooth locomotion. Before, using telekinesis while having smooth locomotion caused it to move you forward as you moved objects. Now this is fixed, when holding an object with your left hand you will not propel forward as well. -Fixed audio problems with some enemies. -Fixed smooth locomotion restarting after tutorials, etc. Now it should be seamless and not require you to activate it again after cinematics or tutorials (only after changing whole levels). -Fixed a possible serious bug that would (very rarely) cause players to skip whole sections of the game (such as the forest and some puzzles).

We just merged the beta branch into the public one with the fixes we posted yesterday. We tested the game several times and found no problems. I hope you will have a smooth experience. As always let us know of any feedback and we will fix any issues as fast as we can.

Enjoy Oblivion

) and thank you for your continued support.

Some of the bigger fixes are

-Fixed fps dependent speed with smooth locomotion. -Fixed telekinesis and smooth locomotion. Before, using telekinesis while having smooth locomotion caused it to move you forward as you moved objects. Now this is fixed, when holding an object with your left hand you will not propel forward as well. -Fixed audio problems with some enemies. -Fixed smooth locomotion restarting after tutorials, etc. Now it should be seamless and not require you to activate it again after cinematics or tutorials (only after changing whole levels). -Fixed a possible serious bug that would (very rarely) cause players to skip whole sections of the game (such as the forest and some puzzles).

Source

Steam News / 24 November 2018

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