Full notes
Full Runes: The Forgotten Path update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Compatibility
Thank you everyone that purchased Runes! The good reception is overwhelming and makes us so happy. Thank you so much for the feedback as well, we are implementing fixes and catching early bugs as fast as we can. Since Runes is a lot of moving pieces we are implementing these fixes first in the beta branch of the game and once we know everything is smooth we will push it to the public branch. Some of the fixes we implemented are: -Fixed fps dependent speed with smooth locomotion. -Fixed telekinesis and smooth locomotion. Before, using telekinesis while having smooth locomotion caused it to move you forward as you moved objects. Now this is fixed, when holding an object with your left hand you will not propel forward as well. -Fixed audio problems with some enemies. -Fixed smooth locomotion restarting after tutorials, etc. Now it should be seamless and not require you to activate it again after cinematics or tutorials (only after changing whole levels). -Fixed a possible serious bug that would (very rarely) cause players to skip whole sections of the game (such as the forest and some puzzles). To select the beta branch right click on Runes and select properties
After that you can go to the BETAS tab and select beta
Source
Changelog.gg summarizes and formats this update. How we read updates.
