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Steam News11 July 20241y ago

RuneLight 0.3.2

It took longer than I had hoped, but it's finally here, 0.3.2! new mechanics Added Set Bonuses. the tags I introduced in the last update have been turned into set bonuses, granting up to 10 of their respective stats.

In this update2

Full notes

Full RuneLight update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes9 additions15 changes2 removals
  • Gameplay
  • Balance
addednew mechanicsAdded Set Bonuses. the tags I introduced in the last update have been turned into set bonuses, granting up to 10 of their respective stats. the goal is to reduce reliance on equipment charms to get builds off the ground.
changedGeneral and Important BalanceThe equipment charms have had some of their stats shifted into the set bonuses. Overall stats should end up higher for completed builds
changedGeneral and Important BalanceAll base charms now give 2 of their stat (-1)
changedGeneral and Important BalanceAll path 1 charms now give 5 of their stat (-2)
changedGeneral and Important BalanceAll path 2 charms now give 3 of their primary stat (-2)
changedGeneral and Important BalanceSome of the player stats needed to be nerfed due to the overall higher stats

RuneLight changes

addedAdded Set Bonuses. the tags I introduced in the last update have been turned into set bonuses, granting up to 10 of their respective stats. the goal is to reduce reliance on equipment charms to get builds off the ground.
changedThe equipment charms have had some of their stats shifted into the set bonuses. Overall stats should end up higher for completed builds
changedAll base charms now give 2 of their stat (-1)
changedAll path 1 charms now give 5 of their stat (-2)
changedAll path 2 charms now give 3 of their primary stat (-2)

It took longer than I had hoped, but it's finally here, 0.3.2!

new mechanics

Added Set Bonuses. the tags I introduced in the last update have been turned into set bonuses, granting up to 10 of their respective stats. the goal is to reduce reliance on equipment charms to get builds off the ground.

General and Important Balance

The equipment charms have had some of their stats shifted into the set bonuses. Overall stats should end up higher for completed builds

  • All base charms now give 2 of their stat (-1)

  • All path 1 charms now give 5 of their stat (-2)

  • All path 2 charms now give 3 of their primary stat (-2)

Some of the player stats needed to be nerfed due to the overall higher stats

  • Base Regeneration is now 50% less. This affects all increases to Regeneration

  • Base Dash Distance is now 14% Shorter. This affects all increases to dash distance

Additionally, enemy and player scaling was in need of some adjustment

  • Enemy Count Scaling Adjusted

  • All enemies now deal at least 1 contact damage. this allows every enemy to trigger certain effects

  • Item Rarity Chances Adjusted

I also wanted Ironskin to be more in line with the other player buffs

  • Ironskin is now +1 armor per stack, no longer has speed penalty

equipment

  • [new]A Healing and Pickup item

  • [new]A Healing and Dash item

  • [new]A Healing and Standing Still item

  • [new]A Healing and Taking Damage item

  • [new]A Healing and Experience item

  • [new]A Healing and Enemy Spawn item

  • [new]A dodge and Enemy Spawn item

  • [new]A dodge and Healing item

  • [rework]Reworked Topaz Tunic and upgrades

  • [rework]Reworked Chalice of Blood and upgrades

  • [nerf]Tome of Elven Curses is now legendary

  • [nerf]Winged Boots is now Epic

  • [buff]Magic Stopwatch is now Epic

  • [buff]Intagibilit-Orb is now Rare

  • [nerf]Root Boots no longer gives armor while standing still, in regards to the set bonuses

  • [nerf]Emerald Entity now deals 20 damage (-10)

Source

Steam News / 11 July 2024

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