In this update3
Full notes
Full RuneLight update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Maps
- UI and audio
- Performance
RuneLight changes
0.3.1 patchnotes
new mechanics
Added rarity to all items. there are a total of 5 rarities: common,uncommon,rare,epic, and legendary. As you level up, your chances of finding higher rarity items goes up. all equipment and equipment charms also now have tags and weight, so you are more likely to find items that synergize with your currently equipped gear. These mechanics together should make it easier to complete builds, especially as I add new equipment to the item pool
equipment
[new]a movement and damage item
[new]a movement and dash item
[new]a movement and regeneration item
[new]a movement and enemy spawn item
[new]a pure movement item
[new]a movement and item pickup item
[new]a movement and stand still item
[new]a movement and dodge item
[balance, nerf]Helmet of the Winged Warrior -2Spd,-1 Dodge at max
[balance, nerf]Knight's Boots now 1 Ironskin per 60 Max Health
[balance, nerf]Ruby Adornment now 1 Ironskin per 30 Max Health
[balance, rework]Golden Greaves now has additional effect, no longer +3 speed
Weapons
[Balance]Blast has 10 degree smaller arc
[Balance]Blast has 0.25 tile larger radius
[Balance]All Nature Blasts +3 base damage
map changes
Forest
[new]added alternate basic enemy, faster but less health and damage
[balance,nerf]seed producers now only produce one seed copter (-2)
[balance,nerf]vinewalkers now deal 7 damage on contact (-1)
[balance,nerf]stonecrawlers now deal 8 damage on contact (-1)
[balance,nerf]Seed Goblin brambles now deal 10 damage on contact (-5)
[balance,nerf]Rock Golem now deals 18 Damage on punch (-7)
Beach
[new]added alternate basic enemy, slower but more health and damage
[balance,nerf]Cloudwings now have 45 hp (-10)
[balance,nerf]Stormwings now have 95 hp (-5)
UI changes
Added Crit mult to weapon descriptions
Updated UI for level ups
you can now view and change equipment mid level up
Multiple items now have additional boxes explaining their effects. This should help show which items interact with eachother
Added a timer until enemies stop spawning
Added 'Coming Soon' to map previews for unimplemented maps
Added a scroll bar when inventory is larger than 15
bug fixes
weapon damage no longer displays as negative when low enough
clawed gauntlet magnet glove no longer crashes game
stronger magnets magnet glove now retroactively applies
nature effect description now says stun, not root
natures wrath grenade now has impact visuals
outline on seed producer attack fixed
weapon stats on main page are no longer innaccurate
spawnrate to damage upgrade 2 now has +2 spawnrate in description
pulse and grenade now have correct scaling symbols
snow grenade now has impact visuals
added sound effect to snow based attacks
added sound effects to all pulse attacks
storm charm on grenade on temple no longer crashes map
(hopefully) fixed sprite flickering
Source
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