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Steam News16 June 20242y ago

Runelight 0.3.1

0.3.1 patchnotes new mechanics Added rarity to all items. there are a total of 5 rarities: common,uncommon,rare,epic, and legendary. As you level up, your chances of finding higher rarity items goes up.

In this update3

Full notes

Full RuneLight update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes26 additions18 changes4 removals
  • Balance
  • Gameplay
  • Maps
  • UI and audio
  • Performance
addednew mechanicsAdded rarity to all items. there are a total of 5 rarities: common,uncommon,rare,epic, and legendary. As you level up, your chances of finding higher rarity items goes up. all equipment and equipment charms also now have tags and weight , so you are more likely to find items that synergize with your currently equipped gear. These mechanics together should make it easier to complete builds, especially as I add new equipment to the item pool
addedequipment[new]a movement and damage item
addedequipment[new]a movement and dash item
addedequipment[new]a movement and regeneration item
addedequipment[new]a movement and enemy spawn item
addedequipment[new]a pure movement item

RuneLight changes

addedAdded rarity to all items. there are a total of 5 rarities: common,uncommon,rare,epic, and legendary. As you level up, your chances of finding higher rarity items goes up. all equipment and equipment charms also now have tags and weight , so you are more likely to find items that synergize with your currently equipped gear. These mechanics together should make it easier to complete builds, especially as I add new equipment to the item pool
added[new]a movement and damage item
added[new]a movement and dash item
added[new]a movement and regeneration item
added[new]a movement and enemy spawn item

0.3.1 patchnotes

new mechanics

Added rarity to all items. there are a total of 5 rarities: common,uncommon,rare,epic, and legendary. As you level up, your chances of finding higher rarity items goes up. all equipment and equipment charms also now have tags and weight, so you are more likely to find items that synergize with your currently equipped gear. These mechanics together should make it easier to complete builds, especially as I add new equipment to the item pool

equipment

  • [new]a movement and damage item

  • [new]a movement and dash item

  • [new]a movement and regeneration item

  • [new]a movement and enemy spawn item

  • [new]a pure movement item

  • [new]a movement and item pickup item

  • [new]a movement and stand still item

  • [new]a movement and dodge item

  • [balance, nerf]Helmet of the Winged Warrior -2Spd,-1 Dodge at max

  • [balance, nerf]Knight's Boots now 1 Ironskin per 60 Max Health

  • [balance, nerf]Ruby Adornment now 1 Ironskin per 30 Max Health

  • [balance, rework]Golden Greaves now has additional effect, no longer +3 speed

Weapons

  • [Balance]Blast has 10 degree smaller arc

  • [Balance]Blast has 0.25 tile larger radius

  • [Balance]All Nature Blasts +3 base damage

map changes

Forest

  • [new]added alternate basic enemy, faster but less health and damage

  • [balance,nerf]seed producers now only produce one seed copter (-2)

  • [balance,nerf]vinewalkers now deal 7 damage on contact (-1)

  • [balance,nerf]stonecrawlers now deal 8 damage on contact (-1)

  • [balance,nerf]Seed Goblin brambles now deal 10 damage on contact (-5)

  • [balance,nerf]Rock Golem now deals 18 Damage on punch (-7)

Beach

  • [new]added alternate basic enemy, slower but more health and damage

  • [balance,nerf]Cloudwings now have 45 hp (-10)

  • [balance,nerf]Stormwings now have 95 hp (-5)

UI changes

  • Added Crit mult to weapon descriptions

  • Updated UI for level ups

  • you can now view and change equipment mid level up

  • Multiple items now have additional boxes explaining their effects. This should help show which items interact with eachother

  • Added a timer until enemies stop spawning

  • Added 'Coming Soon' to map previews for unimplemented maps

  • Added a scroll bar when inventory is larger than 15

bug fixes

  • weapon damage no longer displays as negative when low enough

  • clawed gauntlet magnet glove no longer crashes game

  • stronger magnets magnet glove now retroactively applies

  • nature effect description now says stun, not root

  • natures wrath grenade now has impact visuals

  • outline on seed producer attack fixed

  • weapon stats on main page are no longer innaccurate

  • spawnrate to damage upgrade 2 now has +2 spawnrate in description

  • pulse and grenade now have correct scaling symbols

  • snow grenade now has impact visuals

  • added sound effect to snow based attacks

  • added sound effects to all pulse attacks

  • storm charm on grenade on temple no longer crashes map

  • (hopefully) fixed sprite flickering

Source

Steam News / 16 June 2024

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