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Steam News24 August 20241y ago

RuneLight 0.3

new mechanics I expanded on the set bonuses added in the last update by adding 9 brand new attacks, unlocked by getting 5 of their respectively tagged items.

In this update1

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Full RuneLight update

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What changed

0 fixes2 additions2 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
addednew mechanicsI expanded on the set bonuses added in the last update by adding 9 brand new attacks, unlocked by getting 5 of their respectively tagged items. This allows more support oriented builds and equipment to keep pace with the enemy waves
changedequipmentInstead of adding new equipment, I decided to focus on revamping the first batch of equipment added in 0.3. [Balance, Buff] Magnet Gloves Upgrade 2 now deals +2 Damage (10->12) [Balance, Nerf] Tome of Knowledge Upgrade 1 now spawns less experience (3/second -> 2/second) [Balance, Buff] Tome of Knowledge Upgrade 1 now deals a small blast on spawned experience [Balance, Rework] Collecter's Cloak and Upgrades no longer have a cap on stored pickups [Balance, Buff] Collecter's Cloak Upgrade 1 auto-uses pickups at low health [Balance, Buff] Collecter's Cloak Upgrade 2 is now permanent +5 Item Droprate [Balance, Rework]Cross Cloak Upgrade 2 no longer gives speed and dodge, now gives 3 regen. now has Healer Tag. [Balance, Rework]Energy Bracers Upgrade 2 now creates spikes on Dash [Balance, Nerf]Ninja Boots and Upgrades now capped at +10 [Balance, Reworf]Ninja Boots Path 1 now releases projectiles on reset [Balance, Nerf]Crimson Scythe -20% Chance (50% -> 30%) [Balance, Nerf]Crimson Scythe Path 1 -20% Chance (100% -> 80%) [Balance, Nerf]Crimson Scythe Path 2 -30% Chance (50% -> 30%) [Balance, Rework]Crimson Scythe Path 2 now attacks nearby enemies [Balance, Rework]Brawlers' Breastplate now accessory, renamed to Cursed Amulet. Reworked Upgrades [Balance, Nerf]Healing Hands now legendary [Balance, Buff]Fighting Spirit now epic
addedequipmentUI changes Added a new end of run summary screen when winning or dying
removedequipmentbug fixes game should no longer softlock when dying or winning under certain circumstances
changedequipmentI'm also back in school. This means the time I have to work on RuneLight is dramatically reduced

RuneLight changes

addedI expanded on the set bonuses added in the last update by adding 9 brand new attacks, unlocked by getting 5 of their respectively tagged items. This allows more support oriented builds and equipment to keep pace with the enemy waves
changedInstead of adding new equipment, I decided to focus on revamping the first batch of equipment added in 0.3. [Balance, Buff] Magnet Gloves Upgrade 2 now deals +2 Damage (10->12) [Balance, Nerf] Tome of Knowledge Upgrade 1 now spawns less experience (3/second -> 2/second) [Balance, Buff] Tome of Knowledge Upgrade 1 now deals a small blast on spawned experience [Balance, Rework] Collecter's Cloak and Upgrades no longer have a cap on stored pickups [Balance, Buff] Collecter's Cloak Upgrade 1 auto-uses pickups at low health [Balance, Buff] Collecter's Cloak Upgrade 2 is now permanent +5 Item Droprate [Balance, Rework]Cross Cloak Upgrade 2 no longer gives speed and dodge, now gives 3 regen. now has Healer Tag. [Balance, Rework]Energy Bracers Upgrade 2 now creates spikes on Dash [Balance, Nerf]Ninja Boots and Upgrades now capped at +10 [Balance, Reworf]Ninja Boots Path 1 now releases projectiles on reset [Balance, Nerf]Crimson Scythe -20% Chance (50% -> 30%) [Balance, Nerf]Crimson Scythe Path 1 -20% Chance (100% -> 80%) [Balance, Nerf]Crimson Scythe Path 2 -30% Chance (50% -> 30%) [Balance, Rework]Crimson Scythe Path 2 now attacks nearby enemies [Balance, Rework]Brawlers' Breastplate now accessory, renamed to Cursed Amulet. Reworked Upgrades [Balance, Nerf]Healing Hands now legendary [Balance, Buff]Fighting Spirit now epic
addedUI changes Added a new end of run summary screen when winning or dying
removedbug fixes game should no longer softlock when dying or winning under certain circumstances
changedI'm also back in school. This means the time I have to work on RuneLight is dramatically reduced

new mechanics

I expanded on the set bonuses added in the last update by adding 9 brand new attacks, unlocked by getting 5 of their respectively tagged items. This allows more support oriented builds and equipment to keep pace with the enemy waves

equipment

Instead of adding new equipment, I decided to focus on revamping the first batch of equipment added in 0.3. [Balance, Buff] Magnet Gloves Upgrade 2 now deals +2 Damage (10->12) [Balance, Nerf] Tome of Knowledge Upgrade 1 now spawns less experience (3/second -> 2/second) [Balance, Buff] Tome of Knowledge Upgrade 1 now deals a small blast on spawned experience [Balance, Rework] Collecter's Cloak and Upgrades no longer have a cap on stored pickups [Balance, Buff] Collecter's Cloak Upgrade 1 auto-uses pickups at low health [Balance, Buff] Collecter's Cloak Upgrade 2 is now permanent +5 Item Droprate [Balance, Rework]Cross Cloak Upgrade 2 no longer gives speed and dodge, now gives 3 regen. now has Healer Tag. [Balance, Rework]Energy Bracers Upgrade 2 now creates spikes on Dash [Balance, Nerf]Ninja Boots and Upgrades now capped at +10 [Balance, Reworf]Ninja Boots Path 1 now releases projectiles on reset [Balance, Nerf]Crimson Scythe -20% Chance (50% -> 30%) [Balance, Nerf]Crimson Scythe Path 1 -20% Chance (100% -> 80%) [Balance, Nerf]Crimson Scythe Path 2 -30% Chance (50% -> 30%) [Balance, Rework]Crimson Scythe Path 2 now attacks nearby enemies [Balance, Rework]Brawlers' Breastplate now accessory, renamed to Cursed Amulet. Reworked Upgrades [Balance, Nerf]Healing Hands now legendary [Balance, Buff]Fighting Spirit now epic

UI changes Added a new end of run summary screen when winning or dying

bug fixes game should no longer softlock when dying or winning under certain circumstances

What's Next Next update I'm planning is going to be big. It's too soon to promise anything, but the next update will change the game in fundamental ways. Unfortunately, it's going to be a while before it comes out. this is for three major reasons

  1. Like I just mentioned, I have big plans for the next update. Expect no part of the game to go untouched.

  2. I'm also back in school. This means the time I have to work on RuneLight is dramatically reduced

  3. I want to explore other game ideas. I feel I've been putting all my eggs in one basket by working on Runelight for almost a year and a half exclusively, and I want to spread my wings a little. will post more on that later

Source

Steam News / 24 August 2024

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