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Steam News5 April 20242y ago

The Divine Update: Ascend Your Arsenal

Fellow Knights, As we stand on the threshold of a new era, I am thrilled to present to you "The Divine Update," a testament to our unyielding pursuit of greatness.

In this update13

Full notes

Full Rune Knights update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix16 additions23 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Workshop
  • Performance
addedAs we stand on the threshold of a new era, I am thrilled to present to you "The Divine Update," a testament to our unyielding pursuit of greatness. This update ushers in a realm of new gameplay enhancements, new skills blessed by the divine, and a treasure trove of crafting items to forge our destiny. We've refined our combat with the addition of lock-on for precision strikes and a crafting inventory which will allow us to fill our bags with even more spoils of war.
changed4 New Crafting ItemsWeapon Sigil - Increases the quality of a weapon by 1%, increasing its base damage by the same amount. Max 10% quality. Armor Sigil - Increases the quality of armor by 1%, increasing implicit mod levels by 1. Max 10% quality. Favored Weapon Sigil - Increases the quality of a weapon by 1%, increasing its base damage by the same amount. Max 20% quality. Favored Armor Sigil - Increases the quality of armor by 1%, increasing implicit mod levels by 1. Max 20% quality.
addedLock-OnPlayers can now lock-on to enemies. (Default: Mouse Thumb Button/Right Thumbstick Button)
addedCrafting InventoryA new special inventory has been added next to the normal inventory. This inventory can house any number of crafting items and features an Auto Transfer button to quickly move all crafting items from your normal inventory into the crafting inventory. This new inventory is account-wide and accessible by all characters. Crafting items can be transferred between each inventory by shift-clicking. A new binding has been added to the Input menu to transfer all items at a key press (default: Comma).
addedAction Bar MenuYou can now quickly set the skill in an action bar slot by right clicking the slot and selecting any of your available skills from the new menu.
addedInspectYou can now inspect your allies' gear by right-clicking their party portrait and selecting the new Inspect option.
Divine Hammer Rework Added the Divine Skill Tag Cooldown:0.25s5sDivine Hammer Rework Added the Divine Skill Tag Cooldown: increased, nerfBalanced : Resilience Damage received is reduced10%15%Balanced : Resilience Damage received is reduced increased, buff

Rune Knights changes

addedAs we stand on the threshold of a new era, I am thrilled to present to you "The Divine Update," a testament to our unyielding pursuit of greatness. This update ushers in a realm of new gameplay enhancements, new skills blessed by the divine, and a treasure trove of crafting items to forge our destiny. We've refined our combat with the addition of lock-on for precision strikes and a crafting inventory which will allow us to fill our bags with even more spoils of war.
changedWeapon Sigil - Increases the quality of a weapon by 1%, increasing its base damage by the same amount. Max 10% quality. Armor Sigil - Increases the quality of armor by 1%, increasing implicit mod levels by 1. Max 10% quality. Favored Weapon Sigil - Increases the quality of a weapon by 1%, increasing its base damage by the same amount. Max 20% quality. Favored Armor Sigil - Increases the quality of armor by 1%, increasing implicit mod levels by 1. Max 20% quality.
addedPlayers can now lock-on to enemies. (Default: Mouse Thumb Button/Right Thumbstick Button)
addedA new special inventory has been added next to the normal inventory. This inventory can house any number of crafting items and features an Auto Transfer button to quickly move all crafting items from your normal inventory into the crafting inventory. This new inventory is account-wide and accessible by all characters. Crafting items can be transferred between each inventory by shift-clicking. A new binding has been added to the Input menu to transfer all items at a key press (default: Comma).
addedYou can now quickly set the skill in an action bar slot by right clicking the slot and selecting any of your available skills from the new menu.

Fellow Knights,

As we stand on the threshold of a new era, I am thrilled to present to you "The Divine Update," a testament to our unyielding pursuit of greatness. This update ushers in a realm of new gameplay enhancements, new skills blessed by the divine, and a treasure trove of crafting items to forge our destiny. We've refined our combat with the addition of lock-on for precision strikes and a crafting inventory which will allow us to fill our bags with even more spoils of war.

Embark on this journey with the divine as your guide. Harness the power of Divine Fury, explore the depths of our enhanced abilities, and stand united as we face the challenges ahead. May your blades strike true and your resolve be unbreakable.

Adventure awaits, fellow knights. To battle, to glory, and beyond.

Yours in valor, Aeromir

(Also here's a Google Doc of these notes for more convenient reading ːsteamthumbsupː)

NEW

4 New Crafting Items

Weapon Sigil - Increases the quality of a weapon by 1%, increasing its base damage by the same amount. Max 10% quality. Armor Sigil - Increases the quality of armor by 1%, increasing implicit mod levels by 1. Max 10% quality. Favored Weapon Sigil - Increases the quality of a weapon by 1%, increasing its base damage by the same amount. Max 20% quality. Favored Armor Sigil - Increases the quality of armor by 1%, increasing implicit mod levels by 1. Max 20% quality.

Lock-On

Players can now lock-on to enemies. (Default: Mouse Thumb Button/Right Thumbstick Button)

Out of Combat Regeneration

Players and Companions now regenerate resources and cooldowns quickly while out of combat. No more need to stop and Meditate.

Crafting Inventory

A new special inventory has been added next to the normal inventory. This inventory can house any number of crafting items and features an Auto Transfer button to quickly move all crafting items from your normal inventory into the crafting inventory. This new inventory is account-wide and accessible by all characters. Crafting items can be transferred between each inventory by shift-clicking. A new binding has been added to the Input menu to transfer all items at a key press (default: Comma).

Action Bar Menu

You can now quickly set the skill in an action bar slot by right clicking the slot and selecting any of your available skills from the new menu.

Inspect

You can now inspect your allies' gear by right-clicking their party portrait and selecting the new Inspect option.

Universal Penance

Companions now use your Penance count

Graphics API Options

You can now swap between DX11, DX12, and Vulkan from the Video Settings menu (requires restart).

Misc.

New binding for Sort Inventory (Default

S)

New binding for Break Mode (Default

B) New FPS Cap options (90, 180) New statline for Base Damage on stat readout

CHANGED

Red Loot Crystals now drop Weapon Sigils and Armor Sigils Favored Sigils have a chance to drop from any Boss Penance can now drop from any Boss

SKILLS

NEW SKILLS

Divine Strike Skill Tags

Melee, Strike, Divine Requires a Sword, Axe, or Mace equipped Usable While Unarmed Strike all enemies in range for 150% melee weapon damage. Generates 1 Divine Fury.

Mana Cost

40 Stamina Cost: 40 Cooldown: 2 seconds

Righteous Flamespear Skill Tags

Spell, Area Effect, Divine Summon a righteous spear at the target location that deals 185% Combined Weapon Damage to nearby targets and Ignites them for 25% of the damage dealt. Generates 1 Divine Fury.

Mana Cost

125 Cooldown: 4 seconds

Hammer of Conviction Skill Tags

Projectile, Divine Requires a Sword, Axe, or Mace equipped Usable While Unarmed Throw a divine hammer that inflicts 250% Combined Weapon Damage and Heavy Resilience Damage. Generates 1 Divine Fury on hit.

Mana Cost

80 Cooldown: 6 seconds Range: 1,500

Judgment Strike Skill Tags

Melee, Strike, Boon, Aura, Divine Requires a Sword, Axe, or Mace equipped Strikes all enemies in range for 300% melee weapon damage and adds Heavenly Strength to your Divine Aura for 6 seconds, increasing Total Damage by 15%.

Mana Cost

50 Stamina Cost: 50 Divine Fury Cost: 3 Cooldown: 1 seconds

Sanctuary Skill Tags

Boon, Aura, Divine Adds Sanctuary to your Divine Aura for 6 seconds, increasing Physical and Corruption Resistance by 15%.

Mana Cost

100 Divine Fury Cost: 3 Cooldown: 1 seconds

Holy Storm Skill Tags

Melee, Area Effect, Divine Requires a Sword, Axe, or Mace equipped Usable While Unarmed Spin and burst with divine energy to deal 250% weapon damage to all enemies around you in a large area.

Mana Cost

60 Stamina Cost: 60 Divine Fury Cost: 3 Cooldown: 1 seconds

Smite Skill Tags

Projectile, Spell, Area Effect, Charge-Up Requires a Staff or Focus equipped Call down a divine projectile which blasts nearby enemies for 125% spell damage. Generates 1 Divine Fury if you hit at least 1 target. Charge up to reduce the delay of the projectile.

Mana Cost

50 Cooldown: 0.8 seconds Range: 2,000

Radiant Arsenal Skill Tags

Spell, Projectile, Divine Requires a Focus or Staff equipped Summon 4 radiant armaments. Recast to fire a radiant armament at the closest available target in range. Armaments deal 100% Spell Damage on impact.

Mana Cost

100 Divine Fury Cost: 3 Cooldown: 1 seconds

Holy Arrow Skill Tags

Projectile, Area Effect, Charge-Up, Divine Requires a Bow equipped Charge up and fire an arrow that bursts with divine energy on impact. Charge increases explosion radius and damage, up to 100% weapon damage. Generates 1 Divine Fury if you hit at least 1 target. Charge rate is affected by attack speed.

Max Mana Cost

100 Max Stamina Cost: 50 Cooldown: 1.5 seconds

Summon Divine Legion Skill Tags

Minion, Summon, Divine Requires a Staff or Focus equipped Summon a member of the Divine Legion to fight for you. Divine Legionnaires have a 30% chance on hit to generate 1 stack of Divine Fury for you. If you have Divine Fury when you cast this skill, all stacks of Divine Fury will be consumed to summon 1 additional Legionnaire per stack. Legionnaires are ethereal, they cannot be targeted and do not physically block foes.Hold Skill Modifier (default: Left Alt) while casting to dismiss.

Mana Cost

150 Cooldown: 5 seconds

Celestial Volley Skill Tags

Projectile, Area Effect, Divine Requires a Bow equipped Fire a marking arrow that calls down a hail of divine arrows where it impacts, dealing 40% weapon damage per second to all enemies in the area and inflicting Searing Brand for 6 seconds, causing Hits on the target from any source to sear them, dealing 10% of your weapon damage. If you have Divine Fury when you cast, all stacks will be consumed to increase volley area by 33% and Divine Brand damage by 10% additional weapon damage per stack consumed. Lasts for 3 seconds.

Mana Cost

60 Stamina Cost: 60 Cooldown: 4 seconds

Divine Quiver Skill Tags

Divine Requires a Bow equipped For 8 seconds, all arrows inflict 1 stack of Piercing Brand. When applied, Piercing Brand inflicts 10% weapon damage per stack. Max 10 stacks.

Divine Fury Cost

3 Cooldown: 6 seconds

Shield of Faith Skill Tags

Divine Imbue yourself or an ally with a shield, granting them 50% damage reduction for 4 seconds. Upon expiring, the shield explodes, inflicting 200% combined weapon damage to nearby enemies. Hold to target allies.

Divine Fury Cost

3 Cooldown: 10 seconds

Divine Lance Skill Tags

Spell, Projectile, Area Effect, Channeling, Charge-Up, Divine Requires a Staff equipped Cast a radiant lance that pierces through enemies in a straight line, dealing up to 125% Spell Damage and marking enemies with a Radiant Brand. If an enemy is already marked with Radiant Brand, Divine Lance instead consumes the brand to generate 1 Divine Fury.

Initial Mana Cost

50 Max Charge Mana Cost:50 Range: 2,000

Lightbringer's Angelic Sealing Exalted Ray Skill Tags: Spell, Area Effect, Divine Requires a Staff equipped Unleash the heavens' wrath with a celestial beam of divine retribution, dealing 215% Spell Damage, heavy Resilience Damage, and inflicting all targets with Exalted Seal. Exalted Seal causes the next hit on the target from any source to deal 50% Spell Damage and break the seal. Mana Cost: 150 Divine Fury Cost: 3 Cooldown: 4 seconds

Divine Intervention Skill Tags

Divine Instantly revive a fallen ally and restore them to full health. Usable once per combat.

Divine Fury Cost

3 Cooldown: 5 seconds

Radiant Aegis Skill Tags

Divine Requires a Shield equipped Your next 3 blocks or parries within 6 seconds block an additional 10% damage and generate 1 Divine Fury. Max 6 stacks.

Mana Cost

125 Cooldown: 5 seconds

Radiant Stance Skill Tags

Melee, Stance, Divine Usable While Unarmed Deliver a series of 4 rapid blows. Enter Radiant Stance for 5 seconds, causing your melee hits to mark enemies with a Radiant Brand. If an enemy is already marked with Radiant Brand, hits instead consume the brand to generate 1 Divine Fury. Only one Stance can be active at a time.

Mana Cost

100 Stamina Cost: 100 Cooldown: 6 seconds

Exalted Fist Skill Tags

Melee, Strike, Boon, Aura, Divine Usable While Unarmed Strikes all enemies in range for 280% unarmed damage and adds Divine Alacrity to your Divine Aura for 6 seconds, increasing Cooldown Recovery Speed by 15%.

Mana Cost

40 Stamina Cost: 40 Divine Fury Cost: 3 Cooldown: 1 seconds

Divine Immolation Skill Tags

Boon, Aura, Divine Adds Divine Immolation to your Divine Aura for 6 seconds, causing you to deal damage around yourself and allies equal to 20% combined weapon damage per second. Generates 500% threat. Damage scales with Boon Intensity.

Mana Cost

100 Divine Fury Cost: 3 Cooldown: 1 seconds

Windforce Sweep Skill Tags

Melee, Area Effect Usable While Unarmed Deliver a fierce roundhouse kick that deals 135% unarmed damage to nearby targets, inflicts Hindered, reducing their attack and movement speed by 25% for 4 seconds, and knocks back Basic and Elite enemies.

Mana Cost

50 Stamina Cost: 100 Cooldown: 4 seconds

Crushing Sweep Skill Tags

Melee, Area Effect Usable While Unarmed Deliver a crushing roundhouse kick that deals 165% unarmed damage and heavy Resilience damage to nearby targets.

Stamina Cost

150 Cooldown: 4 seconds

SKILL REWORKS

Hallow Weapons Rework Renamed to Sanctify Weapons Now usable with Bows Added the Divine Skill Tag Call upon the divine to bless your weapons with overwhelming power. For 6 seconds, Physical Hits deal 50% more Resilience Damage and have a 30% chance to generate 1 stack of Divine Fury.

Divine Hammer Rework Added the Divine Skill Tag Cooldown: 0.25s -> 5s Now consumes all available Divine Fury to summon 1 Divine Hammer per stack at once No longer destroys hammers on Meditation Damage: 85% -> 65% Primary Weapon Damage Consumes all available Divine Fury to summon 1 divine hammer per stack that spirals around you. Deals 65% Primary Weapon Damage as Spell Damage on hit. Generates 300% threat. Each hammer lasts 10 seconds.

Consecration New effect added: While standing in your Consecration, you have a 30% chance when you gain a stack of Divine Fury to gain an additional stack of Divine Fury. Added the Divine tag.

Blood Rage: Now ends when exiting combat

Shockwave: Now usable while moving

Shillelagh Mana Cost: 150 -> 125 Primal Charge on hit: 4 -> 5

NEW ICONS

Venombolt Lacerating Strike Shadowbolt Blood Rage Ice Knife Summon Bear Ironhide Kirkira's Resolve Earthwarden Stance Leap Smash Abyssal Path Cursed Weapon Blood Rage All Shout skills

TALENTS

KIRKIRA

Shatterspell removed New T1 Talent: Wellspring - Mana Regen increased by 10%.

VALKYRION

Balanced

Resilience Damage received is reduced by 10% -> 15%.

Kensai

Now enables the use of any skill that is Usable While Unarmed.

IMPROVED

Massive performance increase (thanks to your boy finally learning a thing or two about Unreal Engine) Summon Spider and Summon Greater Spider now use the new spider model Skills now cost 500 gold (down from 1000) Significant performance optimizations for River Valtorin (Finally) Improved Companion's use of instant skills and unarmed stances Improved Headshot detection for arrows

FIXED

Camera zoom control at main menu has been restored Fixed chain lightning effects not working for clients in multiplayer Fixed Companion Creation sometimes deleting equipped items Fixed some Companion skills disabling movement for the player Fixed Companions not gaining Health, Utility, and Super pickups as intended Fixed Shadow Grasp missing SFX Fixed Arena not counting Companions for leaderboards Fixed the Stamina restored by Sorcerous Veins not being doubled while wielding a Focus Potential fix for crashes in Cave maps Fixed strange projectile behavior on River Valtorin

Source

Steam News / 5 April 2024

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