In this update13
Full notes
Full Rune Knights update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Workshop
- Performance
Rune Knights changes
Fellow Knights,
As we stand on the threshold of a new era, I am thrilled to present to you "The Divine Update," a testament to our unyielding pursuit of greatness. This update ushers in a realm of new gameplay enhancements, new skills blessed by the divine, and a treasure trove of crafting items to forge our destiny. We've refined our combat with the addition of lock-on for precision strikes and a crafting inventory which will allow us to fill our bags with even more spoils of war.
Embark on this journey with the divine as your guide. Harness the power of Divine Fury, explore the depths of our enhanced abilities, and stand united as we face the challenges ahead. May your blades strike true and your resolve be unbreakable.
Adventure awaits, fellow knights. To battle, to glory, and beyond.
Yours in valor, Aeromir
(Also here's a Google Doc of these notes for more convenient reading ːsteamthumbsupː)
NEW
4 New Crafting Items
Weapon Sigil - Increases the quality of a weapon by 1%, increasing its base damage by the same amount. Max 10% quality. Armor Sigil - Increases the quality of armor by 1%, increasing implicit mod levels by 1. Max 10% quality. Favored Weapon Sigil - Increases the quality of a weapon by 1%, increasing its base damage by the same amount. Max 20% quality. Favored Armor Sigil - Increases the quality of armor by 1%, increasing implicit mod levels by 1. Max 20% quality.
Lock-On
Players can now lock-on to enemies. (Default: Mouse Thumb Button/Right Thumbstick Button)
Out of Combat Regeneration
Players and Companions now regenerate resources and cooldowns quickly while out of combat. No more need to stop and Meditate.
Crafting Inventory
A new special inventory has been added next to the normal inventory. This inventory can house any number of crafting items and features an Auto Transfer button to quickly move all crafting items from your normal inventory into the crafting inventory. This new inventory is account-wide and accessible by all characters. Crafting items can be transferred between each inventory by shift-clicking. A new binding has been added to the Input menu to transfer all items at a key press (default: Comma).
Action Bar Menu
You can now quickly set the skill in an action bar slot by right clicking the slot and selecting any of your available skills from the new menu.
Inspect
You can now inspect your allies' gear by right-clicking their party portrait and selecting the new Inspect option.
Universal Penance
Companions now use your Penance count
Graphics API Options
You can now swap between DX11, DX12, and Vulkan from the Video Settings menu (requires restart).
Misc.
New binding for Sort Inventory (Default
S)
New binding for Break Mode (Default
B) New FPS Cap options (90, 180) New statline for Base Damage on stat readout
CHANGED
Red Loot Crystals now drop Weapon Sigils and Armor Sigils Favored Sigils have a chance to drop from any Boss Penance can now drop from any Boss
SKILLS
NEW SKILLS
Divine Strike Skill Tags
Melee, Strike, Divine Requires a Sword, Axe, or Mace equipped Usable While Unarmed Strike all enemies in range for 150% melee weapon damage. Generates 1 Divine Fury.
Mana Cost
40 Stamina Cost: 40 Cooldown: 2 seconds
Righteous Flamespear Skill Tags
Spell, Area Effect, Divine Summon a righteous spear at the target location that deals 185% Combined Weapon Damage to nearby targets and Ignites them for 25% of the damage dealt. Generates 1 Divine Fury.
Mana Cost
125 Cooldown: 4 seconds
Hammer of Conviction Skill Tags
Projectile, Divine Requires a Sword, Axe, or Mace equipped Usable While Unarmed Throw a divine hammer that inflicts 250% Combined Weapon Damage and Heavy Resilience Damage. Generates 1 Divine Fury on hit.
Mana Cost
80 Cooldown: 6 seconds Range: 1,500
Judgment Strike Skill Tags
Melee, Strike, Boon, Aura, Divine Requires a Sword, Axe, or Mace equipped Strikes all enemies in range for 300% melee weapon damage and adds Heavenly Strength to your Divine Aura for 6 seconds, increasing Total Damage by 15%.
Mana Cost
50 Stamina Cost: 50 Divine Fury Cost: 3 Cooldown: 1 seconds
Sanctuary Skill Tags
Boon, Aura, Divine Adds Sanctuary to your Divine Aura for 6 seconds, increasing Physical and Corruption Resistance by 15%.
Mana Cost
100 Divine Fury Cost: 3 Cooldown: 1 seconds
Holy Storm Skill Tags
Melee, Area Effect, Divine Requires a Sword, Axe, or Mace equipped Usable While Unarmed Spin and burst with divine energy to deal 250% weapon damage to all enemies around you in a large area.
Mana Cost
60 Stamina Cost: 60 Divine Fury Cost: 3 Cooldown: 1 seconds
Smite Skill Tags
Projectile, Spell, Area Effect, Charge-Up Requires a Staff or Focus equipped Call down a divine projectile which blasts nearby enemies for 125% spell damage. Generates 1 Divine Fury if you hit at least 1 target. Charge up to reduce the delay of the projectile.
Mana Cost
50 Cooldown: 0.8 seconds Range: 2,000
Radiant Arsenal Skill Tags
Spell, Projectile, Divine Requires a Focus or Staff equipped Summon 4 radiant armaments. Recast to fire a radiant armament at the closest available target in range. Armaments deal 100% Spell Damage on impact.
Mana Cost
100 Divine Fury Cost: 3 Cooldown: 1 seconds
Holy Arrow Skill Tags
Projectile, Area Effect, Charge-Up, Divine Requires a Bow equipped Charge up and fire an arrow that bursts with divine energy on impact. Charge increases explosion radius and damage, up to 100% weapon damage. Generates 1 Divine Fury if you hit at least 1 target. Charge rate is affected by attack speed.
Max Mana Cost
100 Max Stamina Cost: 50 Cooldown: 1.5 seconds
Summon Divine Legion Skill Tags
Minion, Summon, Divine Requires a Staff or Focus equipped Summon a member of the Divine Legion to fight for you. Divine Legionnaires have a 30% chance on hit to generate 1 stack of Divine Fury for you. If you have Divine Fury when you cast this skill, all stacks of Divine Fury will be consumed to summon 1 additional Legionnaire per stack. Legionnaires are ethereal, they cannot be targeted and do not physically block foes.Hold Skill Modifier (default: Left Alt) while casting to dismiss.
Mana Cost
150 Cooldown: 5 seconds
Celestial Volley Skill Tags
Projectile, Area Effect, Divine Requires a Bow equipped Fire a marking arrow that calls down a hail of divine arrows where it impacts, dealing 40% weapon damage per second to all enemies in the area and inflicting Searing Brand for 6 seconds, causing Hits on the target from any source to sear them, dealing 10% of your weapon damage. If you have Divine Fury when you cast, all stacks will be consumed to increase volley area by 33% and Divine Brand damage by 10% additional weapon damage per stack consumed. Lasts for 3 seconds.
Mana Cost
60 Stamina Cost: 60 Cooldown: 4 seconds
Divine Quiver Skill Tags
Divine Requires a Bow equipped For 8 seconds, all arrows inflict 1 stack of Piercing Brand. When applied, Piercing Brand inflicts 10% weapon damage per stack. Max 10 stacks.
Divine Fury Cost
3 Cooldown: 6 seconds
Shield of Faith Skill Tags
Divine Imbue yourself or an ally with a shield, granting them 50% damage reduction for 4 seconds. Upon expiring, the shield explodes, inflicting 200% combined weapon damage to nearby enemies. Hold to target allies.
Divine Fury Cost
3 Cooldown: 10 seconds
Divine Lance Skill Tags
Spell, Projectile, Area Effect, Channeling, Charge-Up, Divine Requires a Staff equipped Cast a radiant lance that pierces through enemies in a straight line, dealing up to 125% Spell Damage and marking enemies with a Radiant Brand. If an enemy is already marked with Radiant Brand, Divine Lance instead consumes the brand to generate 1 Divine Fury.
Initial Mana Cost
50 Max Charge Mana Cost:50 Range: 2,000
Lightbringer's Angelic Sealing Exalted Ray Skill Tags: Spell, Area Effect, Divine Requires a Staff equipped Unleash the heavens' wrath with a celestial beam of divine retribution, dealing 215% Spell Damage, heavy Resilience Damage, and inflicting all targets with Exalted Seal. Exalted Seal causes the next hit on the target from any source to deal 50% Spell Damage and break the seal. Mana Cost: 150 Divine Fury Cost: 3 Cooldown: 4 seconds
Divine Intervention Skill Tags
Divine Instantly revive a fallen ally and restore them to full health. Usable once per combat.
Divine Fury Cost
3 Cooldown: 5 seconds
Radiant Aegis Skill Tags
Divine Requires a Shield equipped Your next 3 blocks or parries within 6 seconds block an additional 10% damage and generate 1 Divine Fury. Max 6 stacks.
Mana Cost
125 Cooldown: 5 seconds
Radiant Stance Skill Tags
Melee, Stance, Divine Usable While Unarmed Deliver a series of 4 rapid blows. Enter Radiant Stance for 5 seconds, causing your melee hits to mark enemies with a Radiant Brand. If an enemy is already marked with Radiant Brand, hits instead consume the brand to generate 1 Divine Fury. Only one Stance can be active at a time.
Mana Cost
100 Stamina Cost: 100 Cooldown: 6 seconds
Exalted Fist Skill Tags
Melee, Strike, Boon, Aura, Divine Usable While Unarmed Strikes all enemies in range for 280% unarmed damage and adds Divine Alacrity to your Divine Aura for 6 seconds, increasing Cooldown Recovery Speed by 15%.
Mana Cost
40 Stamina Cost: 40 Divine Fury Cost: 3 Cooldown: 1 seconds
Divine Immolation Skill Tags
Boon, Aura, Divine Adds Divine Immolation to your Divine Aura for 6 seconds, causing you to deal damage around yourself and allies equal to 20% combined weapon damage per second. Generates 500% threat. Damage scales with Boon Intensity.
Mana Cost
100 Divine Fury Cost: 3 Cooldown: 1 seconds
Windforce Sweep Skill Tags
Melee, Area Effect Usable While Unarmed Deliver a fierce roundhouse kick that deals 135% unarmed damage to nearby targets, inflicts Hindered, reducing their attack and movement speed by 25% for 4 seconds, and knocks back Basic and Elite enemies.
Mana Cost
50 Stamina Cost: 100 Cooldown: 4 seconds
Crushing Sweep Skill Tags
Melee, Area Effect Usable While Unarmed Deliver a crushing roundhouse kick that deals 165% unarmed damage and heavy Resilience damage to nearby targets.
Stamina Cost
150 Cooldown: 4 seconds
SKILL REWORKS
Hallow Weapons Rework Renamed to Sanctify Weapons Now usable with Bows Added the Divine Skill Tag Call upon the divine to bless your weapons with overwhelming power. For 6 seconds, Physical Hits deal 50% more Resilience Damage and have a 30% chance to generate 1 stack of Divine Fury.
Divine Hammer Rework Added the Divine Skill Tag Cooldown: 0.25s -> 5s Now consumes all available Divine Fury to summon 1 Divine Hammer per stack at once No longer destroys hammers on Meditation Damage: 85% -> 65% Primary Weapon Damage Consumes all available Divine Fury to summon 1 divine hammer per stack that spirals around you. Deals 65% Primary Weapon Damage as Spell Damage on hit. Generates 300% threat. Each hammer lasts 10 seconds.
Consecration New effect added: While standing in your Consecration, you have a 30% chance when you gain a stack of Divine Fury to gain an additional stack of Divine Fury. Added the Divine tag.
Blood Rage: Now ends when exiting combat
Shockwave: Now usable while moving
Shillelagh Mana Cost: 150 -> 125 Primal Charge on hit: 4 -> 5
NEW ICONS
Venombolt Lacerating Strike Shadowbolt Blood Rage Ice Knife Summon Bear Ironhide Kirkira's Resolve Earthwarden Stance Leap Smash Abyssal Path Cursed Weapon Blood Rage All Shout skills
TALENTS
KIRKIRA
Shatterspell removed New T1 Talent: Wellspring - Mana Regen increased by 10%.
VALKYRION
Balanced
Resilience Damage received is reduced by 10% -> 15%.
Kensai
Now enables the use of any skill that is Usable While Unarmed.
IMPROVED
Massive performance increase (thanks to your boy finally learning a thing or two about Unreal Engine) Summon Spider and Summon Greater Spider now use the new spider model Skills now cost 500 gold (down from 1000) Significant performance optimizations for River Valtorin (Finally) Improved Companion's use of instant skills and unarmed stances Improved Headshot detection for arrows
FIXED
Camera zoom control at main menu has been restored Fixed chain lightning effects not working for clients in multiplayer Fixed Companion Creation sometimes deleting equipped items Fixed some Companion skills disabling movement for the player Fixed Companions not gaining Health, Utility, and Super pickups as intended Fixed Shadow Grasp missing SFX Fixed Arena not counting Companions for leaderboards Fixed the Stamina restored by Sorcerous Veins not being doubled while wielding a Focus Potential fix for crashes in Cave maps Fixed strange projectile behavior on River Valtorin
Source
Changelog.gg summarizes and formats this update. How we read updates.
