Full notes
Full Rune Gate update
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What changed
- Gameplay
- Events
- Fixes
This patch added a few changes and terms to boss & elites fights to make them more challenging and unique. Also a few other changes:
Tweaked the moves of bosses in wave 3 and 4;
Now that terms offer enough rewards for you to upgrade and remove your cards, I've now made the following change to the card system:
Upgrade can now increase the tier of your cards if you equip a higher tier weapon;
You'll now only able to use Transform to upgrade the rarity of your cards instead of tiers;
Remove is no longer linked to your weapon, remove cost will now only reset after each boss battle;
More information is given in the upgrade and remove popup menu.
Some units will now speak during the tutorial and boss battles. 5. "Moves" are now called "Cards" to avoid confusion.
Consume Rune no longer gives you block.
Fixed an issue where sometimes your units' turn will be automatically skipped.
Fixed an issue where assists targets does not match your current unit.
The rune system still has a lot to improve, in terms of the runes you get after battle, the runes that are unlocked in the start and the quality and quantity of runes overall. I'll be focusing on addressing these next. Thanks for the feedback!
Source
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