Full notes
Full Rune Gate update
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What changed
0 fixes1 addition0 changes0 removals
- Balance
addedChange List: 1. Adding 7 new terms: a. Neglect : All friendly units receive 30% less block b. Elevate : Raise the damage of all enemies by 10% at the start of every turn c. Fragile : Everytime you use a defensive move, all friendly units' blocks will drop by 5%, resetting every turn. d. Deny : Everytime you draw a move, remove 50% of your block e. Repress : Everytime you gain energy, receive x Suppress f. Explode : Randomly gives a non-elite enemy an Explode effect at the start of the battle g. Conduit : Your attacks also apply 1/2/3 Conduit 2. Adjusted a few terms reward; 3. You can now remove unwanted follower from the follower gear; 4. Sword, Bow and Staff Followers now will at least have a attack move, shield followers will at least have a defensive move; 5. Starting a new game when you have a old save will have a proper popup info show up; 6. Finish the game will complete your achievement regardless if you are in endless mode or not.
Change List:
- Adding 7 new terms: a. Neglect : All friendly units receive 30% less block b. Elevate : Raise the damage of all enemies by 10% at the start of every turn c. Fragile : Everytime you use a defensive move, all friendly units' blocks will drop by 5%, resetting every turn. d. Deny : Everytime you draw a move, remove 50% of your block e. Repress : Everytime you gain energy, receive x Suppress f. Explode : Randomly gives a non-elite enemy an Explode effect at the start of the battle g. Conduit : Your attacks also apply 1/2/3 Conduit
- Adjusted a few terms reward;
- You can now remove unwanted follower from the follower gear;
- Sword, Bow and Staff Followers now will at least have a attack move, shield followers will at least have a defensive move;
- Starting a new game when you have a old save will have a proper popup info show up;
- Finish the game will complete your achievement regardless if you are in endless mode or not.
Thanks for the feedback!
Source
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