Full notes
Full Rune Gate update
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What changed
1 fix1 addition0 changes0 removals
- Balance
- Gameplay
fixedChange List: 1. True Strike now deals 15 base damage; 2. Charged Shot+ is now a yellow card; 3. The attack radius of Execute+ and Power Cast+ is now the same as its normal version; 4. Switching to the current unit will no longer register during battle; 5. Changed Notus' first synergy rune from Escalate to Fracture; 6. MC's Consume rune is now the same as the normal version; 7. Fixed a few bugs.
addedP.S. I'll be making changes to Augments and possibly add a few new runes in the next big update, which is gonna take 1 to 2 weeks.
Rune Gate changes
fixedChange List: 1. True Strike now deals 15 base damage; 2. Charged Shot+ is now a yellow card; 3. The attack radius of Execute+ and Power Cast+ is now the same as its normal version; 4. Switching to the current unit will no longer register during battle; 5. Changed Notus' first synergy rune from Escalate to Fracture; 6. MC's Consume rune is now the same as the normal version; 7. Fixed a few bugs.
addedP.S. I'll be making changes to Augments and possibly add a few new runes in the next big update, which is gonna take 1 to 2 weeks.
Change List:
- True Strike now deals 15 base damage;
- Charged Shot+ is now a yellow card;
- The attack radius of Execute+ and Power Cast+ is now the same as its normal version;
- Switching to the current unit will no longer register during battle;
- Changed Notus' first synergy rune from Escalate to Fracture;
- MC's Consume rune is now the same as the normal version;
- Fixed a few bugs.
Thanks for the feedback!
P.S. I'll be making changes to Augments and possibly add a few new runes in the next big update, which is gonna take 1 to 2 weeks.
Source
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