Full notes
Full Rune Gate update
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What changed
1 fix1 addition0 changes0 removals
- Gameplay
- Fixes
addedChange List: 1. Ward and Fortify Runes are now re-worked: Ward: Every time target applies Block, raise its Defense by 1/2/3/4, resets at the end of the turn, lasts 2 turns. Fortify: Every time target applies Block, raise all its Block by 2/4/6/8, resets at the end of the turn, lasts 2 turns. 2. Augments can now be dismantled into shards in the character menu; 3. You can now filter upgradeable moves by clicking on the icon at the top of the character screen; 4. Dismantling and crafting runes will no longer reset the rune panel. 5. Unequip and switch weapons will no longer affect the move panel.
fixedFix List: 1. Fixed the issue where runes won't get updated when they are hidden; 2. Fixed an issue where Spread rune won't attack the target's neighbor; 3. Fixed an issue where when you unequip a follower, the top of the character screen won't show.
Rune Gate changes
addedChange List: 1. Ward and Fortify Runes are now re-worked: Ward: Every time target applies Block, raise its Defense by 1/2/3/4, resets at the end of the turn, lasts 2 turns. Fortify: Every time target applies Block, raise all its Block by 2/4/6/8, resets at the end of the turn, lasts 2 turns. 2. Augments can now be dismantled into shards in the character menu; 3. You can now filter upgradeable moves by clicking on the icon at the top of the character screen; 4. Dismantling and crafting runes will no longer reset the rune panel. 5. Unequip and switch weapons will no longer affect the move panel.
fixedFix List: 1. Fixed the issue where runes won't get updated when they are hidden; 2. Fixed an issue where Spread rune won't attack the target's neighbor; 3. Fixed an issue where when you unequip a follower, the top of the character screen won't show.
Change List:
- Ward and Fortify Runes are now re-worked: Ward: Every time target applies Block, raise its Defense by 1/2/3/4, resets at the end of the turn, lasts 2 turns. Fortify: Every time target applies Block, raise all its Block by 2/4/6/8, resets at the end of the turn, lasts 2 turns.
- Augments can now be dismantled into shards in the character menu;
- You can now filter upgradeable moves by clicking on the icon at the top of the character screen;
- Dismantling and crafting runes will no longer reset the rune panel.
- Unequip and switch weapons will no longer affect the move panel.
Fix List:
- Fixed the issue where runes won't get updated when they are hidden;
- Fixed an issue where Spread rune won't attack the target's neighbor;
- Fixed an issue where when you unequip a follower, the top of the character screen won't show.
Thanks for the feedback!
Source
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