In this update6
Full notes
Full Rune Coliseum update
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What changed
- Gameplay
- Balance
- Performance
- UI and audio
Rune Coliseum changes
● New Deck: Fighting Deck, New Stances
The Fighting Deck features a unique move execution system. Each action incorporates fighting elements like → and ↑. When the appropriate fighting elements are combined, fighting moves can be unleashed.
(Shoryuken Move)
(Sonic Punch Move)
(Fighting Deck Screenshot)
● New Content: New Weapon - Gauntlets
Gauntlets are a new weapon category.
● New Content: New Character - Monk
The Monk is a fighting character who excels at move enhancement and damage evasion
The Monk's Ultimate Skill: Mushin Rebirth, allows the use of basic attack cards to evade enemy attacks.
● Content Optimization: Dodge system rework, with related card effects updated
● Content Adjustment and Optimization: Dodge System Reworked
The dodge system is now triggered automatically when attack cards fail in a clash. After dodging, an attack is launched again. Some cards will have effects that activate post-dodge. The image shows a move triggered after a successful dodge.
● Content Adjustment and Optimization: Super Armor System Reworked
The super armor system now allows players to endure partial damage using super armor points after losing a clash. Related card effects have been updated.
● New Content: New Ancient Card – Qi Infusion
Fighting Aura Coil revolves around clashes, allowing it to absorb damage from subsequent queue cards and focus it on a single card for a decisive clash
● Content Adjustments and Optimizations: English Text Optimization (Ongoing)
● Content Adjustments and Optimizations: Reaction Timing Adjusted, Countdown Removed
● Content Adjustments and Optimizations: Sword-and-Shield Enemy Behavior Adjusted; They Will Use Shields More Effectively
● Content Adjustments and Optimizations: Replay System Upgraded, Added Playback Speed Adjustment and Preparation Action Removal Features
● Content Adjustments and Optimizations: Improved Visuals for Some UI Assets
● Content Adjustments and Optimizations: Special Weapons like the Glass Sword and Grave Lantern Greatsword Now Feature Counters on Their Labels
● Content Adjustments and Optimizations: Exhibition Room Filtering Function Improved
Next Steps
In the upcoming period, we will focus on two development paths:
● 1. Optimizing and Adjusting Existing Content: We will make significant adjustments to the current content and introduce new difficulty levels to the game.
● 2. Developing a New Game Mode: The new mode is currently under active development.
(Tournament Board in Development)
You are welcome to discuss game content with us anytime on Discord or the Steam Community.
● Thank you for your support!
Source
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