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Steam News16 December 20256mo ago

V5 development status update

Hello everyone. We had originally planned to release version V5 in the near future. We’ve been working hard to launch quickly, but as the scope expanded, the workload became much larger than expected.

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Full Rune Coliseum update

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Repeated intro

Hello everyone. We had originally planned to release version V5 in the near future. We’ve been working hard to launch quickly, but as the scope expanded, the workload became much larger than expected. To ensure quality, we have to postpone the release.

What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedThis is not a routine update—it includes a massive amount of content beyond the original plan, with the scope now several times larger. When we first announced V5, we planned to create 100 cards; now the number has reached 800. In addition, it implements many ideas we couldn’t realize before due to time constraints, and it also folds in some content that was originally planned for later versions. Examples include: a complete remake of all in-game cards, a rework of the displacement system, new enemies and playable characters, spear and greataxe weapon categories, a UI and localization overhaul, a new tutorial, more event types, a redo of existing localizations and the addition of a Russian version, among others. There’s much more new content that we’ll detail at release.

Rune Coliseum changes

addedThis is not a routine update—it includes a massive amount of content beyond the original plan, with the scope now several times larger. When we first announced V5, we planned to create 100 cards; now the number has reached 800. In addition, it implements many ideas we couldn’t realize before due to time constraints, and it also folds in some content that was originally planned for later versions. Examples include: a complete remake of all in-game cards, a rework of the displacement system, new enemies and playable characters, spear and greataxe weapon categories, a UI and localization overhaul, a new tutorial, more event types, a redo of existing localizations and the addition of a Russian version, among others. There’s much more new content that we’ll detail at release.

This is not a routine update—it includes a massive amount of content beyond the original plan, with the scope now several times larger. When we first announced V5, we planned to create 100 cards; now the number has reached 800. In addition, it implements many ideas we couldn’t realize before due to time constraints, and it also folds in some content that was originally planned for later versions. Examples include: a complete remake of all in-game cards, a rework of the displacement system, new enemies and playable characters, spear and greataxe weapon categories, a UI and localization overhaul, a new tutorial, more event types, a redo of existing localizations and the addition of a Russian version, among others. There’s much more new content that we’ll detail at release.

The core functionality development is now complete, and we are in the testing and tuning phase.

Let’s be patient a little longer and make this version even better!

Thank you all for your understanding and support! If you have any questions, feel free to leave a message in the community to contact us.

Below are some recent development screenshots.

Source

Steam News / 16 December 2025

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