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Full RUMBLE BLAZING update
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What changed
- Gameplay
- Store
RUMBLE BLAZING changes
The hardest thing for humans to do is maintain the status quo...
Yes, humans are greedy...
And so I did it... my back (lol) Oh, it's not serious, so don't worry!
This is why I couldn't post a work report last week.
Well, I've been making good progress lately, so I got greedy and my work hours increased all at once.
Usually, I take a break every hour or two and go for a walk or jog once a day, but when I'm feeling too good, I end up thinking, "I'll make a little more progress and then take a break..."
"Just a little more..." "I guess I can't exercise today..."
It happens every time, but when I'm calm, I can consciously take a break, but when I get a mysterious boost, I lose myself or something... (lol)
That's why I thought sitting for a long time would make it worse, so I cut down on my work a little last week and this week.
It usually takes about an hour to write an article about my progress, so I took a break.
By the way, I'm almost recovered now. But maybe because I'm an old man, my recovery is slow.
Here is a progress report.
Added nurse costume
I'm currently implementing nurse costumes into the game. There are currently three colors: white and black, and pink, which isn't in the video. As you can see in the video, there are large holes in the skirt, so I'm going to fix that. All that's left to do is create an image for character selection and add the data to the shop, and the implementation will be complete.
Little Devil Costume Improvements
I've also improved the Little Devil costume. The changes are to the skirt and the undressing pattern. Please look forward to the undressing pattern when we update lol
Added item handcuffs
I'm adding a new item, handcuffs, to be used in the next standing kiss. All that's left to do is apply the texture, create data and images for the shop, adjust the images to display during battle, and adjust the points for putting the handcuffs on the character, and it should be ready to implement.
Standing kiss motion
I'm still working on the loop part of the standing kiss motion. It's roughly in shape, but the positions of the mouths and the movements of the tongues are very detailed, so it's taking time to adjust.
We are considering adding the option to choose stockings when selecting a character.
Currently, stockings are only available for some costumes, but we are making the system so that they can be added to other costumes, so we are looking into whether we can make them selectable when selecting a character.
The problem is loading images during a match. Currently, if you want a specific stocking for a specific costume, you can just assign the corresponding image file, but if you make it selectable, you will need to load all the images once during a match.
This will increase memory and take time to load. So we are looking into whether we can load only the necessary images at the right time.
Currently, there are two patterns, knee-high and pantyhose-shaped, but considering the addition of colors and patterns in the future, it would be better to load only the necessary images.
For now, this is what it has been like from last week to this week.
Recently, I have been reporting my progress every week, but I would like to do so once every two weeks for a while. When I can, I do it once a week, but basically I do it once every two weeks.
Source
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