Full notes
Full RUMBLE BLAZING update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Store
RUMBLE BLAZING changes
Feeling the increasing cold these days Did you catch the Geminid meteor shower last night?
I totally missed it, haha.
Right now, I’m working on the final year-end update for this year! Wait, is it really the end of the year already?!
I’ll keep pushing through!
Kiss Animation Almost Complete
The kiss animation is finally at the stage where the facial expressions and tongue movements are complete. What’s left is to create the unlock and disengage motions, and then do some fine adjustments like tweaking the fingertips and other small details. It should be ready to integrate into the game in 2-3 days.
The animation video can be viewed on the Cien website linked below. https://ci-en.dlsite.com/creator/1072/article/1309266
Struggles with the Disengage Motion
For now, I plan to return both characters to a standing position after the disengage motion. However, this raises questions like, “How did they get out of the handcuffs?”
Also, it feels weird if the handcuffs are still in their possession after breaking free. I’m debating whether the handcuffs should remain in their inventory or be discarded after the move ends.
That said, if I overthink this and keep adding details, the workload will spiral out of control. So, for now, I’m going with a more game-convenient approach: they’ll break free from the handcuffs, but the handcuffs will still remain in their inventory after the motion ends.
Game Settings and Adjustments for the Handcuffs
I’ve created and set up the UI for purchasing handcuffs in the in-game shop. I also configured the settings for acquiring handcuffs during battles.
Adjustments to the Nurse Outfit
I fixed some issues with clipping and other glitches in the nurse outfit that was added last time.
Miscellaneous I’ve been working on a bunch of other things, but… I totally forgot what they were, lol.
Future Notes Regarding the Handcuffs
Currently, the handcuffs are implemented as something used during a move, but in the future, I think it could be fun to make them part of a move that starts by attaching the handcuffs and then chaining into another technique.
This time, I tried using ChatGPT for the translation. Which do you find easier to understand, this or Google Translate?
Source
Changelog.gg summarizes and formats this update. How we read updates.
