In this update3
Full notes
Full RUMBLE BLAZING update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Store
- Compatibility
- Balance
RUMBLE BLAZING changes
自然な英語になるように整えつつ、アップデート告知として読みやすい形に翻訳したよ。
Thank you very much for your patience!
The update on Steam has just been completed.
Update Details
First, here is a list of the changes included in this update.
ver_4001
General
Cleaned up and optimized the program code.
Adjusted Yuri’s textures.
Fixed the stocking textures.
Changed the punishment sequence so that the H animation will not end even if the controlling player releases the opponent.
Press the Guard button again to release them.
Adjusted the appearance and texture of the hair.
Fixed an issue where the audience cheering settings were not being applied correctly.
Gallery Mode
Fixed and adjusted various issues in Gallery Mode.
Fixed an issue where changing the breast physics in Gallery Mode caused the costume to become misaligned.
Added the following moves to Gallery Mode:
Restraint from Behind
Standing Kiss
Cobra Twist
Standing Embarrassing Hold
Bear Hug
Added the following costumes to Gallery Mode:
American School Uniform
Bustier Dress
Nurse Outfit
Additional damaged variations for the underwear costume
Gallery Mode characters:
Updated each character to use the new character settings.
Added XMan, the Punishment Game Man.
Please note that the male character animations are currently still largely unadjusted.
About This Update
I would like to explain the purpose of this update in a little more detail.
The main purpose of this update is to make it easier to add new moves, characters, costumes, and systems in the future.
More specifically, I removed and adjusted unnecessary variables and functions, deleted or consolidated duplicated program code, and reorganized various objects.
Since there have been no major changes to the game’s content or controls, the game may not feel very different on the surface.
However, a large number of internal changes have been made, so there is a possibility that new bugs may occur.
For that reason, the previous version of the game has also been included and will remain playable.
For the DLsite and FANZA versions, it can be found in the “Omake” folder.
For the Steam version, it is available through the beta branch.
Please try the previous version if you experience any problems with the latest update.
Known Issues
At the moment, the main issue I have confirmed is that the CPU-controlled character may occasionally stop moving and remain standing still.
I have not yet been able to identify the cause, and it may take some time to fix.
Since the CPU can recover after taking damage or after performing an action such as a punch, I have decided to temporarily set this issue aside and investigate it further after this update has been released.
If you discover any other issues, I would appreciate it if you could report them through the Steam Community.
Thank you for your continued support.
Future Plans
I mentioned my future plans in the previous post, but I have since come up with something else I would like to add.
I will write about that first and then repost the same plans from the previous update.
I would like to create idle animations that change when a character is left alone for a while.
I will also be adding some moves that are currently still in development.
After that, I plan to change the character display on the character selection screen from images to 3D models.
The character selection screen used 3D models in a much older version of the game, but I temporarily changed them to images due to memory management concerns.
However, it now looks like the memory management issues can be resolved, and I believe that displaying both the character and their selected costume will make it easier to choose a character.
For the time being, I will continue development based on these plans.
There are also many other things I would like to add afterward, so while working on the items above, I will consider which features to begin working on next.
Omake
This is an image taken during debugging.
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Source
Changelog.gg summarizes and formats this update. How we read updates.
