Full notes
Full Rum & Gun update
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What changed
- Gameplay
- Maps
- UI and audio
- Performance
Rum & Gun changes
Ahoy, mateys!
Today's patch adds 2 new zones: Balbridge's Point and the Cutthroat Strand. I won't spoil them here. They might a bit rushed, I'll look into them more during next week. I just wanted you guys to see them ASAP.
These maps conclude the Madagascar arc of Act IV. The remaining couple of maps will be part of the epilogue.
Other changes: - New Ultra graphics setting adds PCSS shadows to the game engine. The effect is subtle, and might be expensive, so use it with care.
- Also, options settings are no longer controlled with left and right click, but arrows.
- First Contact perks have been replaced with new Warmup perks.
- Bullet Speed is now an item stat that some guns can have. - New option to not show charge / windup bar at cursor, but under the hero (same as the reload bar)
- Ship cannons now have their own key binding ( 'C' by default) - Vengeful Blood now has homing attacks similar to Siren
- Nerfed Flotsam to only give +150 ship life, decreased Flotsam drop rate - Added accuracy stat variations to Repeater - New reading material in the Halls of Booze - Slight expansion for Casemate of Fangs - Changed hue of player ships (less blue, more gray) - Some shaders have sharper texture filtering - New lily pad texture - Modified bush texture - Tweaked grass terrain texture - Tweaked cannon texture - Decreased opacity of Otherwordly Servant projectiles - Nerfed Sulphuric Blood perk - Slight changes to the menu level - Reduced shrapnel projectile arc on grenades - Fixed: ship control button was accidentally removed in last patch - Fixed: Completely broken ship pathfinding - Fixed: Captain Beelzebad could not attack - Fixed: Flicker spell was not on spell mark type - Fixed: Stand Your Ground aura visibility bounding box increased - Fixed: Ground Slam and Faultline spawned on sea floor while on ship - Fixed: hero looking direction on ships - target point was on sea floor - Fixed: Bubble spell description decimals weren't limited - Fixed: too large shadow bias on vegetation shader
That's all for today! As always, the changes might have introduced other bugs, so make sure to report anything suspicious on the forums, or on Discord. It's a huge help!
Source
Changelog.gg summarizes and formats this update. How we read updates.
