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Steam News7 March 20263mo ago

Upcoming Update

The new update took a lot of time, but I have added/ changed a lot. I may update the price a little with the update release so if anyone is wanting to grab it for as low as possible please try to get it before then, and

Full notes

Full Ruins update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes15 additions10 changes1 removal
  • Balance
  • Performance
  • Gameplay
  • UI and audio
  • Maps
  • Fixes
addedThe new update took a lot of time, but I have added/ changed a lot. I may update the price a little with the update release so if anyone is wanting to grab it for as low as possible please try to get it before then, and thank you everyone for the support so far!
changedI have made tons of optimizations making the game run even better than before.
changedUpdated a lot of the lighting and visuals.
changedChanged the roads to a much more realistic style, similar to games like GTA.
addedAdded 50+ different vehicle models. (I plan to add more and better vehicle models in the future).
addedAdded an old school cheat system (Spawning vehicles, resetting stats, God mode, etc. I will make a list of all current cheats and their codes and add it to the guides page. Also enabling cheats will prevent leaderboard placement and achievements).

The new update took a lot of time, but I have added/ changed a lot. I may update the price a little with the update release so if anyone is wanting to grab it for as low as possible please try to get it before then, and thank you everyone for the support so far!

I have made tons of optimizations making the game run even better than before.

Updated a lot of the lighting and visuals.

Changed the roads to a much more realistic style, similar to games like GTA.

Added 50+ different vehicle models. (I plan to add more and better vehicle models in the future).

Added an old school cheat system (Spawning vehicles, resetting stats, God mode, etc. I will make a list of all current cheats and their codes and add it to the guides page. Also enabling cheats will prevent leaderboard placement and achievements).

Added in a timer to record how long a player has survived that resets on death. (Will set up achievements and leaderboards for this in the future).

Added ladders that work with the climbing system and are not buggy to climb. (Pressing the jump button initiates climbing the ladder, or walking into it from the top will put player on top of ladder).

Overhauled the climbing system to be much more smooth and responsive, includes hanging on ledges, and now affects stamina and can not climb tall walls or ledges if tired, but can still climb small ledges and ladders.

Added chairs where the player can sit. (Will add more variation of chair meshes in the future).

Added the ability to wait/skip time. (Player must be sitting in a chair to start wait. I will also add the same functionality to beds in the future),

Setup better camera movement for vehicles, especially with mouse. It is now very smooth and resets after a certain time instead of instantly.

Vehicles now have a random chance to spawn repair kits and gas cans with a random amount of fuel in their storage.

Vehicles now spawn with random health and fuel amount so some may need repairs or fuel to be used.

Added a UI popup to show the vehicle name when entering.

Vehicles now have spawn points instead of being placed around the map, the points will spawn a random vehicle with a random color/material.

Added vehicle effects like exhaust smoke that updates based on throttle/RPM, and tire tracks for different surface types. As well as smoke and fire effects that update based on how damaged the car is, and an explosion effect after fire.

Fixed grass flickering under houses when should be hidden, and also was not being hidden for player 2. Had to hand paint under every road and house to hide grass without the flicker bug.

Setup vehicle fuel consumption based on throttle input. (More throttle uses more fuel).

Ragdoll camera for player fixed and now stays rotated with players head during ragdoll physics.

Ragdolls setup for characters better, and no longer pop up in the wrong place when exiting ragdoll.

Added physics to things like trash cans, chairs, shopping carts, and other things when hit by vehicles. (I will try to make most actors simulate physics on vehicle hit if no performance problems show up).

Setup physics actors floating in water. (Bodies, balls, buoys, etc.).

Setup lighting adjusting when entering/exiting interiors. (Interiors darken for a more atmospheric feel while exploring).

Setup and fixed some animation stuff like upper body able to move and aim weapon while sitting in chairs.

Fixed bug where monsters would not save and load back in the same place.

Added in new fences that can be broken when hit by vehicle. (Chainlink, barbed wire, security fences, etc.)

Updated sounds for a lot of things like actors being hit, and vehicle sound effects.

Fixed vehicles adjusting location if blocked on spawn/load. (If loaded back in an area where an actor is, it could make the vehicle collision go crazy).

Added a quick select UI where players can add weapons and items for quick use, or quickly equipping or changing weapons for different situations).

Setup basic audio occlusion for radios and music. (FMOD requires a custom setup outside of Unreals built in sound occlusion).

Made gas cans increase/decrease in weight depending on how full they are.

Setup siphoning/refueling on a timer with a UI display instead of being instant.

Setup a limited random amount of fuel at gas pumps so gas is limited. (Resets after quit).

Setup automatically lowering settings on splitscreen, then sets it back to single player settings if player 2 leaves. (Once in splitscreen mode, settings can be adjusted and saved and will be the default splitscreen settings for that game that it will change to on splitscreen start).

Added an indicator for lockpick health and stress when lockpick is taking damage. (Mostly for mouse and keyboard since they don't have vibration as indicators like gamepads).

Source

Steam News / 7 March 2026

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