Full notes
Full Ruina update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Events
Dev Log - June Update Progress
Steam post imageSteam post imageSteam post image
Work on the June update is continuing to move along well.
Right now I'm in the final stretch of adding content, tuning balance, and testing some of the new systems that will be included in the update. A lot of the recent work has focused on making runs feel more dynamic and creating more opportunities for builds to evolve in unexpected ways.
I've been spending a lot of time balancing scaling and progression to make sure the new additions create exciting high-roll moments without completely destroying the overall challenge of the game.
Some of the interactions already feel a little terrifying in the best possible ways.
I'm still keeping most of the update under wraps for now, but I wanted to share a few early teaser images of things currently in development.
More details soon.
Source
Changelog.gg summarizes and formats this update. How we read updates.
