Full notes
Full Ruina update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Fixes
Patch Notes:
A small balance and bug fix update is now live for Ruina.
This patch includes a round of score balancing adjustments based on run data. The goal is to smooth out score scaling across the mid and late game while still allowing high-roll builds and explosive endless runs to thrive.
Changes
Adjusted score targets from Tiers 3 onward
Improved score curve pacing for stronger run-to-run consistency
Fixed an issue where the Restraint Scroll multiplier was not displaying correctly
Looking Ahead:
I've also been hard at work on a much larger June update for Ruina.
The upcoming update will include:
A new scoring layer for scrolls and gems
Expanded build variety and scaling potential
A major overhaul to the demo experience
More details will be shared soon.
Thanks for playing!
Source
Changelog.gg summarizes and formats this update. How we read updates.
