Full notes
Full RUBATO update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Performance
- Events
- Gameplay
RUBATO changes
Another demo update, this time to coincide with the game's presence at this years SXSW Sydney Game's Festival and The Leftfield Collection @ EGX x MCM.
Features include:
Vending machines, which you can use to get bonus health! But they cost 500 balls!? In this economy!?
UI improvements, including the cursor changing colour when equipping different items.
Several million bugfixes, including physics stability improvements.
A couple of really exceedingly rare random events.
Some additional cutscenes (including one that reminds you to see Tokki).
Changed the interact key on controller to be it's own button, so you don't accidentally open doors and talk to NPCs whilst jumping.
A little surprise for when you start a new save file.
A lot of small stuff that I don't really have noted down that was done on a whim... Spot the difference, because I suck at keeping track of changes sometimes!
Source
Changelog.gg summarizes and formats this update. How we read updates.
