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Steam News17 October 20241y ago

RUBATO Demo Version 22

Another demo update, this time to coincide with the game's presence at this years SXSW Sydney Game's Festival and The Leftfield Collection @ EGX x MCM.

Full notes

Full RUBATO update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition5 changes0 removals
  • Balance
  • UI and audio
  • Performance
  • Events
  • Gameplay
changedFeatures include:Vending machines, which you can use to get bonus health! But they cost 500 balls!? In this economy!?
changedFeatures include:UI improvements, including the cursor changing colour when equipping different items.
changedFeatures include:Several million bugfixes, including physics stability improvements.
changedFeatures include:A couple of really exceedingly rare random events.
changedFeatures include:Changed the interact key on controller to be it's own button, so you don't accidentally open doors and talk to NPCs whilst jumping.
addedFeatures include:A little surprise for when you start a new save file.

RUBATO changes

changedVending machines, which you can use to get bonus health! But they cost 500 balls!? In this economy!?
changedUI improvements, including the cursor changing colour when equipping different items.
changedSeveral million bugfixes, including physics stability improvements.
changedA couple of really exceedingly rare random events.
changedChanged the interact key on controller to be it's own button, so you don't accidentally open doors and talk to NPCs whilst jumping.

Another demo update, this time to coincide with the game's presence at this years SXSW Sydney Game's Festival and The Leftfield Collection @ EGX x MCM.

Features include:

  • Vending machines, which you can use to get bonus health! But they cost 500 balls!? In this economy!?

  • UI improvements, including the cursor changing colour when equipping different items.

  • Several million bugfixes, including physics stability improvements.

  • A couple of really exceedingly rare random events.

  • Some additional cutscenes (including one that reminds you to see Tokki).

  • Changed the interact key on controller to be it's own button, so you don't accidentally open doors and talk to NPCs whilst jumping.

  • A little surprise for when you start a new save file.

  • A lot of small stuff that I don't really have noted down that was done on a whim... Spot the difference, because I suck at keeping track of changes sometimes!

Source

Steam News / 17 October 2024

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