A lot happened in the past year. Many felt the impact of escalating geopolitical events, and I am personally somewhat anxious about my own wellbeing in the coming year.
In this update1
Full notes
Full RSOD update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition5 changes0 removals
Events
Maps
UI and audio
changedA lot happened in the past year. Many felt the impact of escalating geopolitical events, and I am personally somewhat anxious about my own wellbeing in the coming year. There is a space for games that speak to these issues, but RSOD is primarily a low-brow action game, so I will leave the political discussion at that.
changedGame maps as title screen backgrounds
changedImprovements to UI, enemy AI, and bug fixes
changedNew Map: Hidden ValleyThis is a work in progress. Anyone who tries to make a game with cyberpunk aesthetics will quickly come to the realization that the world we live in is quite cyberpunk already, thus the map looks like a place you might see in your town.
changedNew Map: Hidden ValleyI'm proud of the architectural detail, which comes from that liminal space between minimalism and brutalism you see in a mid-90s FPS. This is a mid-2020s FPS, so I'd call it nostalgic .
addedNew Map: Hidden ValleyThe demo has been updated with all of these changes and more, so please give it a shot! Have a happy new year.
RSOD changes
changedA lot happened in the past year. Many felt the impact of escalating geopolitical events, and I am personally somewhat anxious about my own wellbeing in the coming year. There is a space for games that speak to these issues, but RSOD is primarily a low-brow action game, so I will leave the political discussion at that.
changedGame maps as title screen backgrounds
changedImprovements to UI, enemy AI, and bug fixes
changedThis is a work in progress. Anyone who tries to make a game with cyberpunk aesthetics will quickly come to the realization that the world we live in is quite cyberpunk already, thus the map looks like a place you might see in your town.
changedI'm proud of the architectural detail, which comes from that liminal space between minimalism and brutalism you see in a mid-90s FPS. This is a mid-2020s FPS, so I'd call it nostalgic .
A lot happened in the past year. Many felt the impact of escalating geopolitical events, and I am personally somewhat anxious about my own wellbeing in the coming year. There is a space for games that speak to these issues, but RSOD is primarily a low-brow action game, so I will leave the political discussion at that.
For RSOD, the single most important milestone in 2024 was the release of its source code under a permissive license. Since June, the Git commit log has tracked every change to the engine, including:
Projectile Weapons (Plasma Pup and enemy shotgun)
Game maps as title screen backgrounds
Continuous particle emitters (smoke barrels and rain)
Improvements to UI, enemy AI, and bug fixes
New Map: Hidden Valley
This is a work in progress. Anyone who tries to make a game with cyberpunk aesthetics will quickly come to the realization that the world we live in is quite cyberpunk already, thus the map looks like a place you might see in your town.
I'm proud of the architectural detail, which comes from that liminal space between minimalism and brutalism you see in a mid-90s FPS. This is a mid-2020s FPS, so I'd call it nostalgic.
The demo has been updated with all of these changes and more, so please give it a shot! Have a happy new year.