What changed
0 fixes0 additions1 change1 removal
removedThis is no longer an open-world game. Also, the default gender has changed. You now start in third-person (toggle by pressing tab) in a hub world structure that resembles earlier iterations of the game but replaces vehicular traversal with portal travel.
changedThe hub structure simplifies things a lot and makes the game experience tighter and more focused. It also theoretically allows for gated areas designed specifically for deathmatch multiplayer. This is an experimental feature that, as of the latest update, is turned on for two maps, albeit no competitive or score-keeping features currently exist.
RSOD changes
removedThis is no longer an open-world game. Also, the default gender has changed. You now start in third-person (toggle by pressing tab) in a hub world structure that resembles earlier iterations of the game but replaces vehicular traversal with portal travel.
changedThe hub structure simplifies things a lot and makes the game experience tighter and more focused. It also theoretically allows for gated areas designed specifically for deathmatch multiplayer. This is an experimental feature that, as of the latest update, is turned on for two maps, albeit no competitive or score-keeping features currently exist.
This is no longer an open-world game. Also, the default gender has changed. You now start in third-person (toggle by pressing tab) in a hub world structure that resembles earlier iterations of the game but replaces vehicular traversal with portal travel.
The hub structure simplifies things a lot and makes the game experience tighter and more focused. It also theoretically allows for gated areas designed specifically for deathmatch multiplayer. This is an experimental feature that, as of the latest update, is turned on for two maps, albeit no competitive or score-keeping features currently exist.