Full notes
Full RSOD update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
RSOD changes
A bunch of little changes 2 weeks after the previous update. Steam won't surface the game until a week before launch day, so it's not like anyone will notice. One of these changes is for compliance and took close to 3 full days. It's enough to make me want to build my own platform.
Added weapon: Plasma Pup (replaces Kolashkebab)
Replaced AI-generated art with human-generated art
Changed swamp background audio to wind
Added an autosave to the cat tower
Segmented undersea tunnel to support max_draw_distance as low as about 350
Made Cyberhick invulnerable to falling damage so they can spawn anywhere without dying
Reserve ammo count no longer displays when 0
Frames per second no longer display (you can use the Steam overlay for this)
Source
Changelog.gg summarizes and formats this update. How we read updates.
