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Steam News21 June 20242y ago

2024/06/21

A bunch of little changes 2 weeks after the previous update. Steam won't surface the game until a week before launch day, so it's not like anyone will notice.

Full notes

Full RSOD update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions2 changes2 removals
  • Gameplay
  • UI and audio
  • Balance
addedAdded weapon: Plasma Pup (replaces Kolashkebab)
changedChanged swamp background audio to wind
addedAdded an autosave to the cat tower
changedMade Cyberhick invulnerable to falling damage so they can spawn anywhere without dying
removedReserve ammo count no longer displays when 0
removedFrames per second no longer display (you can use the Steam overlay for this)

RSOD changes

addedAdded weapon: Plasma Pup (replaces Kolashkebab)
changedChanged swamp background audio to wind
addedAdded an autosave to the cat tower
changedMade Cyberhick invulnerable to falling damage so they can spawn anywhere without dying
removedReserve ammo count no longer displays when 0

A bunch of little changes 2 weeks after the previous update. Steam won't surface the game until a week before launch day, so it's not like anyone will notice. One of these changes is for compliance and took close to 3 full days. It's enough to make me want to build my own platform.

  • Added weapon: Plasma Pup (replaces Kolashkebab)

  • Replaced AI-generated art with human-generated art

  • Changed swamp background audio to wind

  • Added an autosave to the cat tower

  • Segmented undersea tunnel to support max_draw_distance as low as about 350

  • Made Cyberhick invulnerable to falling damage so they can spawn anywhere without dying

  • Reserve ammo count no longer displays when 0

  • Frames per second no longer display (you can use the Steam overlay for this)

Source

Steam News / 21 June 2024

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