Full notes
Full RPG Tycoon update
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What changed
- Performance
- Gameplay
- Fixes
- Store
RPG Tycoon changes
Hi there, I've spent the last few days working on some minor optimisations and improvements to the game. I'm trying to address some of the issues caused by various areas of some of the older codebase and giving it a bit of a spring clean. Hopefully improving performance on various machines. I've also addressed some of the balance issues from the DLC and some bugs still occurring since the 1.4 update. Patch Notes
(S&D) Changed objective limits for Scenario 1
(S&D) Increased initial Advanced Materials limit in a standard game mode.
Adjusted Unhappiness Game over state to be more generous
Maximum months of unhappiness now scales on difficulty level
Optimised Build Menu Management
Optimised Build Mode Handling
Optimised Building Tiles
Optimised Buildings in background of Home Menu
Optimised Instances of Building Info Box in Memory
Fixed a null reference error with Quick Quest Menu
Fixed a null reference error with Epic Quest Menu
Fixed Kingdom Expansion buttons not appearing after initial level up in some instances.
Adventurers no longer continue to queue at a store after it is demolished.
Heroes can now be assigned to stores again
Fixed a null reference error with the lower third in sandbox mode.
I'm going to continue working on optimisations over the next few days, there's still a few areas of the game I want to address where I think I can improve performance. I'm also working on a v1.5 holiday update with a couple of new features. :) Thanks for your feedback Cheers, Matt
Source
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