Full notes
Full RPG Tycoon update
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What changed
- Balance
- Gameplay
- Store
- Fixes
- UI and audio
- Security
RPG Tycoon changes
Hi there, Over the weekend I've been working on two hotfixes for RPG Tycoon which I've just pushed. This addresses some issues with the new store/queue system in the base game, an issue regarding Heroes interacting with settlements and various other fixes. For a full list of changes read below. For anyone playing the new Supply & Demand DLC, this patch also introduces some minor balance changes and adds a new Auto-Trade feature... You can now select a hero to conduct auto-trading of a resource from the Trading Post menu. They'll then walk to the trading post and collect the current storage of the selected resource Before heading outside the kingdom to sell any excess of the selected resource for its sale value. They'll continue to repeat this action until they're stopped. Heroes will also gain tiredness while performing trading, so be sure to keep an eye on their well-being and keep them happy.
Patch Notes
1.4.3
Escape Key will now cause Hero Selector to close.
Fixed bug with Adventurer store usage bar not being removed if an Adventurer leaves the kingdom.
Fixed a null reference error when adding a book to research.
Fixed Level 10 kingdom achievement not unlocking.
Fixed Level 20 kingdom achievement not unlocking.
(S&D) Fixed achievements not unlocking properly on loaded Scenario Games.
(S&D) Added Supply & Demand specific objectives to Standard Game mode.
(S&D) Mines produce more Advanced Materials
(S&D) Lumberyard produces more Basic Materials
(S&D) Adjusted cost and consumption on all Smelters
(S&D) Rebalanced and changed level order for "All an Investment", "Big Spenders", "Trading Places" and "Old School" scenario.
(S&D) Fixed bug with Copper showing in Trading Post.
(S&D) Relations menu can now be accessed in a scenario without requiring a quest to be completed first.
(S&D) Fixed timers on Heroes during trade routes to rely on in-game timer.
(S&D) Adjusted objectives UI.
1.4.2/1.4.1
Store Maintenance now lowers when closed.
Stores can now be re-opened once closed.
Closing a store now cancels the queue.
Fixed a bug causing adventurers to be stuck in your kingdom and have happiness & needs at 0 on load eternally.
Fixed a bug causing Heroes to vanish after attempting to claim a settlement.
Fixed a bug causing Heroes to vanish after completing a settlement upgrade.
Fixed a bug causing the preview bar in a progress to stretch over 100%.
(S&D) Added an auto-sell feature to the Trading Post menu.
(S&D) Removed a debug exploit with the scenario menu.
(S&D) Settlement growth and current class tier now shown in settlement screen.
(S&D) Production buildings now add 1 storage on placement into the kingdom.
(S&D) Fixed a bug causing saves from RPG Tycoon to start with no resources when loaded again after DLC installed.
(S&D) Updated objectives on "Snow Way To Go" Scenario.
(S&D) Updated objectives "Sandcastles in the Sand" Scenario.
(S&D) Fixed a layout issue with Copper on the Trading Post Menu.
(S&D) Reduced the growth to a settlement given from an adventurer.
(S&D) Resources are now consumed during a middle-stage of production before they are stored.
(S&D) Resource trading now tracks properly in the finance menu.
(S&D) Fixed a bug with silver and gold achievement unlocking prematurely.
Thanks to everyone who has played the latest update and left feedback or bug reports in the forums. Hopefully
Source
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