What changed
0 fixes9 additions6 changes0 removals
- Balance
- Gameplay
- Store
- UI and audio
addedRPG Tycoon's first DLC, Supply & Demand, has just released on top of the version 1.4 update. Supply and Demand brings a series of new features to the game including Resource Management, Loans and a brand new scenario mode with 10 unique scenarios! All across the land societies have gotten lazy and economies have formed, no longer will measly gold be enough to manipulate and encourage your people. Resources are now the integral component to a healthy kingdom economy. Source, spend and trade resources with competing kingdoms to survive. Manage key components of your economy and make sure you're producing enough food and materials for your kingdom to function effectively! http://store.steampowered.com/app/551250 For more information about the DLC and to see the new features in action you can check out the two feature preview videos below. Supply and Demand Preview Videos https://www.youtube.com/watch?v=C5e633rqtQY https://www.youtube.com/watch?v=OQ5xcBQMKDI
changedRPG Tycoon 1.4During development of the DLC I wanted to address a number of features that could do with improving in the base game and a series of adjustments that I needed to make for the DLC to function properly. After making these changes, I now consider them integral to the overall experience of the game and felt it was important for all players to receive these new core features. Most notably, the way that Adventurers interact with your Kingdom has now changed. They're more demanding and will now queue for each building. Keep on top of the queue times and make sure to have enough buildings to meet the needs of the people. Nobody likes queuing for long, and adventurers happiness levels when leaving the kingdom, directly affects your settlements. Heroes can now train without a facility using the improved Training Menu. Place training facilities in your kingdom to improve the options and styles of training available, and hover over tiles to get a preview of the effects each training option will have on your heroes. Kingdom levelling is now manually activated. You will be unable to grow your kingdom until you meet both the follower requirement and gold requirement (resources will also be required for SpDm Players). Up until now, the only downside to having an unhappy kingdom was a minor shift in stock prices and rewards. The 1.4 update introduces a more balanced challenge to managing happiness. Happy adventurers shopping in your kingdom will keep your settlements happy, just be sure to keep your overall kingdom in a good mood or face a total revolution from the people in your land. Finally there's a number of optimisations and improvements I've made to the base code. I've also cleaned up various areas of the UI.
changedNew FeaturesAdjusted Character Movement AI
addedNew FeaturesAdded Store Queue System
addedNew FeaturesAdded New Store Type: Work
changedNew FeaturesUpdated Hero Training Menu
RPG Tycoon changes
addedRPG Tycoon's first DLC, Supply & Demand, has just released on top of the version 1.4 update. Supply and Demand brings a series of new features to the game including Resource Management, Loans and a brand new scenario mode with 10 unique scenarios! All across the land societies have gotten lazy and economies have formed, no longer will measly gold be enough to manipulate and encourage your people. Resources are now the integral component to a healthy kingdom economy. Source, spend and trade resources with competing kingdoms to survive. Manage key components of your economy and make sure you're producing enough food and materials for your kingdom to function effectively! http://store.steampowered.com/app/551250 For more information about the DLC and to see the new features in action you can check out the two feature preview videos below. Supply and Demand Preview Videos https://www.youtube.com/watch?v=C5e633rqtQY https://www.youtube.com/watch?v=OQ5xcBQMKDI
changedDuring development of the DLC I wanted to address a number of features that could do with improving in the base game and a series of adjustments that I needed to make for the DLC to function properly. After making these changes, I now consider them integral to the overall experience of the game and felt it was important for all players to receive these new core features. Most notably, the way that Adventurers interact with your Kingdom has now changed. They're more demanding and will now queue for each building. Keep on top of the queue times and make sure to have enough buildings to meet the needs of the people. Nobody likes queuing for long, and adventurers happiness levels when leaving the kingdom, directly affects your settlements. Heroes can now train without a facility using the improved Training Menu. Place training facilities in your kingdom to improve the options and styles of training available, and hover over tiles to get a preview of the effects each training option will have on your heroes. Kingdom levelling is now manually activated. You will be unable to grow your kingdom until you meet both the follower requirement and gold requirement (resources will also be required for SpDm Players). Up until now, the only downside to having an unhappy kingdom was a minor shift in stock prices and rewards. The 1.4 update introduces a more balanced challenge to managing happiness. Happy adventurers shopping in your kingdom will keep your settlements happy, just be sure to keep your overall kingdom in a good mood or face a total revolution from the people in your land. Finally there's a number of optimisations and improvements I've made to the base code. I've also cleaned up various areas of the UI.
changedAdjusted Character Movement AI
addedAdded Store Queue System
addedAdded New Store Type: Work
RPG Tycoon's first DLC, Supply & Demand, has just released on top of the version 1.4 update. Supply and Demand brings a series of new features to the game including Resource Management, Loans and a brand new scenario mode with 10 unique scenarios! All across the land societies have gotten lazy and economies have formed, no longer will measly gold be enough to manipulate and encourage your people. Resources are now the integral component to a healthy kingdom economy. Source, spend and trade resources with competing kingdoms to survive. Manage key components of your economy and make sure you're producing enough food and materials for your kingdom to function effectively! http://store.steampowered.com/app/551250 For more information about the DLC and to see the new features in action you can check out the two feature preview videos below. Supply and Demand Preview Videos https://www.youtube.com/watch?v=C5e633rqtQY https://www.youtube.com/watch?v=OQ5xcBQMKDI
RPG Tycoon 1.4
During development of the DLC I wanted to address a number of features that could do with improving in the base game and a series of adjustments that I needed to make for the DLC to function properly. After making these changes, I now consider them integral to the overall experience of the game and felt it was important for all players to receive these new core features. Most notably, the way that Adventurers interact with your Kingdom has now changed. They're more demanding and will now queue for each building. Keep on top of the queue times and make sure to have enough buildings to meet the needs of the people. Nobody likes queuing for long, and adventurers happiness levels when leaving the kingdom, directly affects your settlements. Heroes can now train without a facility using the improved Training Menu. Place training facilities in your kingdom to improve the options and styles of training available, and hover over tiles to get a preview of the effects each training option will have on your heroes. Kingdom levelling is now manually activated. You will be unable to grow your kingdom until you meet both the follower requirement and gold requirement (resources will also be required for SpDm Players). Up until now, the only downside to having an unhappy kingdom was a minor shift in stock prices and rewards. The 1.4 update introduces a more balanced challenge to managing happiness. Happy adventurers shopping in your kingdom will keep your settlements happy, just be sure to keep your overall kingdom in a good mood or face a total revolution from the people in your land. Finally there's a number of optimisations and improvements I've made to the base code. I've also cleaned up various areas of the UI.
Update Notes
New Features
Adjusted Character Movement AI
Added Store Queue System
Added New Store Type: Work
Updated Hero Training Menu
Heroes can now train without a training building in the Kingdom
Hero Recovery and Training is now saved
Added new Kingdom Levelling requirement system
Added DLC Icon to Main Screen
Redesigned store upgrade menu interface
Added separate messages for each recovery type to clearly identify what a Hero is doing
Great Hall is now Hero Mansion Facility
Functional Building levels now affect recovery time. (Eg. Raised Quarters faster than Hero Quarters)
Updated Help Menu
Added Sort Function for Saves
Added preview info for building upgrades into a tile in the inventory menu
Balance