In this update2
Full notes
Full RPG Tycoon update
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What changed
- Balance
- Gameplay
- UI and audio
- Fixes
RPG Tycoon changes
Hi there, I'm happy to say that RPG Tycoon has just been updated to Version 1.1. This version introduces a number of new, highly requested, features including a move building/object tool and a custom game balance mode as well as a number of bug fixes. You can find a walkthrough of the new features in this new video. https://www.youtube.com/watch?v=UUNAmYmcVPw To celebrate the release of v1.1 the game is 25% off for the duration of the week (25th April - 2nd May), so if you haven't picked the game up yet, now is the perfect time! http://store.steampowered.com/app/314240 As always, this update should allow you to load a previous save and most of the new features should work without any issues, but it's recommended to start a new save game to ensure the best experience.
Patch Notes
New Features
Right-Clicking a building or object will now bring up a new context menu.
Added a new Move tool (accessed in the right-click context menu)
Added a new Duplicate tool (accessed in the right-click context menu).
During Quick Quest preparation supplies can now be un-assigned by clicking on the slot they are placed in.
Added a text float to the Lower-Third when spending gold.
Added Custom Game Mode.
Added an Icon Float to display whenever a store has upgrade points available.
Added Inertia to game camera.
Added description info to items in the Marketplace Menu.
Added Hero Class Text to the Hero View Menu.
Added a background to the Kingdom Activity Log Window.
Added various new tooltips.
Optimisations and Adjustments
Added a semi-transparent bounding box to popups and boxes to help make them more obvious and avoid misclicks.
Adjusted alignment of icon and text floats from Adventurers using stores and facilities to be clearer.
Adjusted title screen layout.
Months allowed in debt limit now resets whenever you successfully return into a positive balance, rather than requiring a positive balance when the month ends.
Changed the adjectives to define how well a hero is performing during quests to be more user-friendly.
Removed the next button from the Approach Screen due to it being pointless.
Renamed the game difficulty titles.
Minor optimisations made to game data code.
Bug Fixes
Fixed a major bug where building hitboxes would still exist, and could be accessed after demolition of a building.
Minor other bug fixes.
Thanks for the support and enjoy the update!
Source
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