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Steam News27 February 20264mo ago

🛠️ MAJOR UPDATE: Fluid Combat, PSR Control & Visual Stability

🛠️ MAJOR UPDATE: Fluid Combat, PSR Control, and Visual Stability Greetings, RolemIAster travelers! We're continuing to work hard under the hood of the engine.

In this update4

Full notes

Full RolemIAster update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions7 changes3 removals
  • Performance
  • Gameplay
  • UI and audio
changed🛠️ MAJOR UPDATE: Fluid Combat, PSR Control, and Visual StabilityGreetings, RolemIAster travelers!
changed🛠️ MAJOR UPDATE: Fluid Combat, PSR Control, and Visual StabilityWe're continuing to work hard under the hood of the engine. This update isn't just a patch; it's a restructuring of how the game handles combat flows, image generation, and, above all, how the AI behaves under pressure.
added🛠️ MAJOR UPDATE: Fluid Combat, PSR Control, and Visual StabilityHere's a breakdown of the new features that are now available on the experimental branch:
removed⚔️ Combat and Gameplay PaceWe've removed the friction between your decisions and the engine's response.
changed⚔️ Combat and Gameplay PaceGoodbye "Ghost Buttons": No more clicking into the void. We've synchronized the action queue so that loading games returns real, tangible decisions.
changed⚔️ Combat and Gameplay PaceReal Scenic Synchronization: What you see on screen now reflects the exact state of combat. If an enemy isn't in your location, it won't appear on the interface.

RolemIAster changes

changedGreetings, RolemIAster travelers!
changedWe're continuing to work hard under the hood of the engine. This update isn't just a patch; it's a restructuring of how the game handles combat flows, image generation, and, above all, how the AI behaves under pressure.
addedHere's a breakdown of the new features that are now available on the experimental branch:
removedWe've removed the friction between your decisions and the engine's response.
changedGoodbye "Ghost Buttons": No more clicking into the void. We've synchronized the action queue so that loading games returns real, tangible decisions.

🛠️ MAJOR UPDATE: Fluid Combat, PSR Control, and Visual Stability

Greetings, RolemIAster travelers!

We're continuing to work hard under the hood of the engine. This update isn't just a patch; it's a restructuring of how the game handles combat flows, image generation, and, above all, how the AI behaves under pressure.

Here's a breakdown of the new features that are now available on the experimental branch:

⚔️ Combat and Gameplay Pace

We've removed the friction between your decisions and the engine's response.

  • Goodbye "Ghost Buttons": No more clicking into the void. We've synchronized the action queue so that loading games returns real, tangible decisions.

  • Real Scenic Synchronization: What you see on screen now reflects the exact state of combat. If an enemy isn't in your location, it won't appear on the interface.

  • Process Optimization: We've eliminated "internal paperwork." Fewer useless checks mean faster turns and smoother gameplay.

🧠 AI Brain and PSR Configuration

We know you want total control over how the AI thinks. Now you have it.

  • New PSR Control (Phase 1): You decide the intensity. Configure whether you want the AI's surgical mode active always during exploration or only when the prompt is demanding.

  • Adjustable Threshold: Defaults to 95%, but you can now fine-tune how much leeway you give the system before triggering automatic PSR, adapting it to your hardware's power.

  • Smart Prompts: We've summarized states and cleaned up loops so the AI doesn't get saturated when the story becomes complex.

🎨 Visual Engine and Advanced Panel

More tools to make your game's aesthetics impeccable.

  • Upgraded Image Panel: You can now control rendering strategy, strength of change, and minimum steps directly from an advanced interface with contextual help.

  • Background Stability: No more surprise regenerations in the middle of combat. Also, if an image is generating, it will no longer "run over" the next request in the queue.

  • Clean Selector: We've hidden technical folders and normalized filters so choosing models is a noise-free, visual experience.

👤 Character Creation and Narrative

Coherence is key to immersion.

  • Respected Identity: Sex (Male/Female) and age ranges are now unbreakable laws for the AI, both in portrait generation and internal data.

  • Armored Sheets: The AI no longer "forgets" mandatory attributes or invents initial inventories. What you create is what you play.

  • Focused RAG: We've optimized indexing so that only allowed roots are read, saving tokens and focusing the AI's memory on what's important.

⚠️ Note: This version includes profound changes to the internal logic. If you find any inconsistencies, please report them on the discussion forum. Your feedback is the fuel for this engine!

Let's roll the dice and generate worlds!

Source

Steam News / 27 February 2026

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