In this update4
Full notes
Full RolemIAster update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- UI and audio
RolemIAster changes
🛠️ MAJOR UPDATE: Fluid Combat, PSR Control, and Visual Stability
Greetings, RolemIAster travelers!
We're continuing to work hard under the hood of the engine. This update isn't just a patch; it's a restructuring of how the game handles combat flows, image generation, and, above all, how the AI behaves under pressure.
Here's a breakdown of the new features that are now available on the experimental branch:
⚔️ Combat and Gameplay Pace
We've removed the friction between your decisions and the engine's response.
Goodbye "Ghost Buttons": No more clicking into the void. We've synchronized the action queue so that loading games returns real, tangible decisions.
Real Scenic Synchronization: What you see on screen now reflects the exact state of combat. If an enemy isn't in your location, it won't appear on the interface.
Process Optimization: We've eliminated "internal paperwork." Fewer useless checks mean faster turns and smoother gameplay.
🧠 AI Brain and PSR Configuration
We know you want total control over how the AI thinks. Now you have it.
New PSR Control (Phase 1): You decide the intensity. Configure whether you want the AI's surgical mode active always during exploration or only when the prompt is demanding.
Adjustable Threshold: Defaults to 95%, but you can now fine-tune how much leeway you give the system before triggering automatic PSR, adapting it to your hardware's power.
Smart Prompts: We've summarized states and cleaned up loops so the AI doesn't get saturated when the story becomes complex.
🎨 Visual Engine and Advanced Panel
More tools to make your game's aesthetics impeccable.
Upgraded Image Panel: You can now control rendering strategy, strength of change, and minimum steps directly from an advanced interface with contextual help.
Background Stability: No more surprise regenerations in the middle of combat. Also, if an image is generating, it will no longer "run over" the next request in the queue.
Clean Selector: We've hidden technical folders and normalized filters so choosing models is a noise-free, visual experience.
👤 Character Creation and Narrative
Coherence is key to immersion.
Respected Identity: Sex (Male/Female) and age ranges are now unbreakable laws for the AI, both in portrait generation and internal data.
Armored Sheets: The AI no longer "forgets" mandatory attributes or invents initial inventories. What you create is what you play.
Focused RAG: We've optimized indexing so that only allowed roots are read, saving tokens and focusing the AI's memory on what's important.
⚠️ Note: This version includes profound changes to the internal logic. If you find any inconsistencies, please report them on the discussion forum. Your feedback is the fuel for this engine!
Let's roll the dice and generate worlds!
Source
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