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Steam News2 March 20264mo ago

Complete AI Core Overhaul

**🧠 AI Core Overhaul** - ⚡ **Faster Responses:** I've rewritten the game's brain so the AI remembers what it's already processed better. In practical terms: less time staring at the loading screen between turns.

Full notes

Full RolemIAster update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition1 change1 removal
  • Gameplay
  • UI and audio
added* Qwen3 Unleashed: Full Reasoning Activated** - 🚀 **Deep Thinking:** Models with reasoning capabilities (Qwen3, DeepSeek-R1...) now have their potential fully unlocked. Instead of going in "blind," the AI reasons internally before each response: it plans character sheets, evaluates narrative consistency with your story, and avoids errors like duplicate inventories or incomplete attributes. The result is a noticeably smarter and more consistent AI. - 🧹 **Transparent to You:** All that reasoning happens behind the scenes. The engine automatically cleans up the AI's "internal monologue" before showing you the response. You only see the final, more polished result.
changed*⚡ More Reliable Game Start** - 🛡️ **Goodbye First Turn Freezes:** We've eliminated a cause of eternal waiting when starting a new game. Previously, if the AI generated a merchant character without knowing the trading rules (because it doesn't have them on the first turn), the engine would try to correct it 3 times before giving up, causing over a minute of useless waiting. Now it's resolved instantly. - 📖 **Creative AI-Proof Lore:** If the AI gets carried away and generates the world's backstory in technical format instead of narrative text, the engine detects it and automatically extracts the clean story. Your lore always arrives as it should. - 🧹 **Impeccable Interface:** I've taught the AI not to "speak in code." Before, decision buttons or master comments sometimes showed weird internal variables (like *Flee (move to loc_crypt)*). Now everything is clean, and the model has been forced to communicate with you using the humor tone you've chosen (whether it respects this parameter depends on the AI's mood).
removed*🌍 Language Fixes** - 🗣️ **Locations in Your Language:** Locations generated by the AI now respect the language set in the game. If you play in English, you'll no longer see "Distrito de la Costa Oeste" but the English name. (Oops.) - 🔘 **Localized Buttons:** The emergency "Continue" button now speaks your language instead of always appearing in Spanish.

RolemIAster changes

added* Qwen3 Unleashed: Full Reasoning Activated** - 🚀 **Deep Thinking:** Models with reasoning capabilities (Qwen3, DeepSeek-R1...) now have their potential fully unlocked. Instead of going in "blind," the AI reasons internally before each response: it plans character sheets, evaluates narrative consistency with your story, and avoids errors like duplicate inventories or incomplete attributes. The result is a noticeably smarter and more consistent AI. - 🧹 **Transparent to You:** All that reasoning happens behind the scenes. The engine automatically cleans up the AI's "internal monologue" before showing you the response. You only see the final, more polished result.
changed*⚡ More Reliable Game Start** - 🛡️ **Goodbye First Turn Freezes:** We've eliminated a cause of eternal waiting when starting a new game. Previously, if the AI generated a merchant character without knowing the trading rules (because it doesn't have them on the first turn), the engine would try to correct it 3 times before giving up, causing over a minute of useless waiting. Now it's resolved instantly. - 📖 **Creative AI-Proof Lore:** If the AI gets carried away and generates the world's backstory in technical format instead of narrative text, the engine detects it and automatically extracts the clean story. Your lore always arrives as it should. - 🧹 **Impeccable Interface:** I've taught the AI not to "speak in code." Before, decision buttons or master comments sometimes showed weird internal variables (like *Flee (move to loc_crypt)*). Now everything is clean, and the model has been forced to communicate with you using the humor tone you've chosen (whether it respects this parameter depends on the AI's mood).
removed*🌍 Language Fixes** - 🗣️ **Locations in Your Language:** Locations generated by the AI now respect the language set in the game. If you play in English, you'll no longer see "Distrito de la Costa Oeste" but the English name. (Oops.) - 🔘 **Localized Buttons:** The emergency "Continue" button now speaks your language instead of always appearing in Spanish.
  • **🧠 AI Core Overhaul** - ⚡ **Faster Responses:** I've rewritten the game's brain so the AI remembers what it's already processed better.

    In practical terms

    less time staring at the loading screen between turns. The engine now reuses previous work instead of starting from scratch every time you act. (Yes, it used to do that. No, I'm not proud of it.) - 🧹 **Cleaner Memory:** The game history is now stored without technical junk from the moment it's written, not when it's read.

    Result

    the AI has more space to remember your story and fewer tokens wasted on internal data it never needed to see. - 🎯 **Rules Where They Belong:** Supplementary rules the AI consults to enrich its responses have been relocated to avoid interfering with the caching system. The effect is invisible to you, but the engine appreciates it every turn (a little extra speed never hurts).

  • ** Qwen3 Unleashed: Full Reasoning Activated** - 🚀 **Deep Thinking:** Models with reasoning capabilities (Qwen3, DeepSeek-R1...) now have their potential fully unlocked. Instead of going in "blind," the AI reasons internally before each response: it plans character sheets, evaluates narrative consistency with your story, and avoids errors like duplicate inventories or incomplete attributes. The result is a noticeably smarter and more consistent AI. - 🧹 **Transparent to You:** All that reasoning happens behind the scenes. The engine automatically cleans up the AI's "internal monologue" before showing you the response. You only see the final, more polished result.

  • **⚡ More Reliable Game Start** - 🛡️ **Goodbye First Turn Freezes:** We've eliminated a cause of eternal waiting when starting a new game. Previously, if the AI generated a merchant character without knowing the trading rules (because it doesn't have them on the first turn), the engine would try to correct it 3 times before giving up, causing over a minute of useless waiting. Now it's resolved instantly. - 📖 **Creative AI-Proof Lore:** If the AI gets carried away and generates the world's backstory in technical format instead of narrative text, the engine detects it and automatically extracts the clean story. Your lore always arrives as it should. - 🧹 **Impeccable Interface:** I've taught the AI not to "speak in code." Before, decision buttons or master comments sometimes showed weird internal variables (like *Flee (move to loc_crypt)*). Now everything is clean, and the model has been forced to communicate with you using the humor tone you've chosen (whether it respects this parameter depends on the AI's mood).

  • **🌍 Language Fixes** - 🗣️ **Locations in Your Language:** Locations generated by the AI now respect the language set in the game. If you play in English, you'll no longer see "Distrito de la Costa Oeste" but the English name. (Oops.) - 🔘 **Localized Buttons:** The emergency "Continue" button now speaks your language instead of always appearing in Spanish.

Source

Steam News / 2 March 2026

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