Full notes
Full Roguevive update
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What changed
- Gameplay
- Fixes
- UI and audio
- Balance
Hi everyone. Some little fixes before a big update:
Patch notes:
Added outline to the Level up cards, since in the online version, image overlaps with the text, the text needed some contrast for an easier reading.
Added a Status screen on pause menu.
Changed the Xp point movement logic to fix some weird behaviors when there was too many points around.
Decreased the "get away" animation of the xp points.
Corrected several items not having a max level.
Added a golden border for max level items
Fixed a bug that enabled the click on the reroll button when it was not on screen.
Pills nerfed from 35% shooting speed to 25%.
Fixed a bug preventing different enemies to spawn on endless Mode.
Now Enemies get 20% movement speed per lap on endless, caps at 300% the initial movement speed.
Changed the Hp formula for Endless. Enemies will get 100% along the Lap, and a plus 100% when the Lap is completed. Example:
The first Level has 8 Minutes, and the Slime has 8 hp
At the 4 minutes mark the slime will have 8+4=12 hp
But at 8 minutes mark, it will have 8+8+8(a bonus 100% per lap) = 24
At 16 minutes mark, 8+16+16 = 40
And so on.
Thanks everyone for the support.
Source
Changelog.gg summarizes and formats this update. How we read updates.
