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Steam News23 August 20232y ago

Update #10

Hi everyone. Some little fixes before a big update: Patch notes: Added outline to the Level up cards, since in the online version, image overlaps with the text, the text needed some contrast for an easier reading.

Full notes

Full Roguevive update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes3 additions4 changes0 removals
  • Gameplay
  • Fixes
  • UI and audio
  • Balance
addedPatch notes:Added outline to the Level up cards, since in the online version, image overlaps with the text, the text needed some contrast for an easier reading.
addedPatch notes:Added a Status screen on pause menu.
changedPatch notes:Changed the Xp point movement logic to fix some weird behaviors when there was too many points around.
changedPatch notes:Decreased the "get away" animation of the xp points.
fixedPatch notes:Corrected several items not having a max level.
addedPatch notes:Added a golden border for max level items

Hi everyone. Some little fixes before a big update:

Patch notes:

  • Added outline to the Level up cards, since in the online version, image overlaps with the text, the text needed some contrast for an easier reading.

  • Added a Status screen on pause menu.

  • Changed the Xp point movement logic to fix some weird behaviors when there was too many points around.

  • Decreased the "get away" animation of the xp points.

  • Corrected several items not having a max level.

  • Added a golden border for max level items

  • Fixed a bug that enabled the click on the reroll button when it was not on screen.

  • Pills nerfed from 35% shooting speed to 25%.

  • Fixed a bug preventing different enemies to spawn on endless Mode.

  • Now Enemies get 20% movement speed per lap on endless, caps at 300% the initial movement speed.

  • Changed the Hp formula for Endless. Enemies will get 100% along the Lap, and a plus 100% when the Lap is completed. Example:

    The first Level has 8 Minutes, and the Slime has 8 hp

    At the 4 minutes mark the slime will have 8+4=12 hp

    But at 8 minutes mark, it will have 8+8+8(a bonus 100% per lap) = 24

    At 16 minutes mark, 8+16+16 = 40

    And so on.

Thanks everyone for the support.

Source

Steam News / 23 August 2023

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