Full notes
Full Roguevive update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Fixes
- Store
- Gameplay
- Maps
Hi everyone, another update.
Patch notes:
Weapon damage changed to White from Red.
Boomerang damage color changed for better visibility.
Lightning Step damage color changed for better visibility.
Healing now shows a damage text.
Decreased damage number size.
Critical damage "!" text removed.
Critical damage now has a size animation.
Fixed a bug where the Damage Text was persisting when the game was paused.
Fixed a bug where the Pause Menu would not be clickable after showing the settings.
Fixed a bug where some Skeleton Heads had a larger hit box.
Player Hit box decrease, to normalize between the multiple skins.
Crossbow Skeleton projectile speed decreased by 25%.
Crossbow Skeleton projectile trail color changed for a better visibility.
Added a Skin selection screen, it's a placeholder for now since I am still testing some features.
Added the characteristic "running away" animation to the Experience Points.
Some more Quality of Life changes on the damage text, also a skin selection screen, as of now, those are just Skins, I am testing giving each of the characters a unique active ability.
Also I will focus on some content, like more stages, enemies, bosses and items.
As always, Thanks for the support.
Source
Changelog.gg summarizes and formats this update. How we read updates.
