In this update1
Full notes
Full Roguevive update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- Balance
- UI and audio
- Maps
Roguevive changes
Hi everyone, thanks for playing the demo, as always. Here is this week Update:
Patch Notes:
Fixed the Equipped upgrades icon size in game and on game over screen.
Projectile lifetime of all weapons changed so they don't go off screen. Except the Frisbee.
Damage Upgrade changed from +1 damage, to +25% damage dealt, also increased the max level to 20.
Meat upgrades text changed from bonus to total
Added a setting option to disable damage numbers on enemies
Changed the grass texture.
Fixed the difficulty option appearing off screen in some resolutions.
Fixed a bug where the weapons would be upside down sometimes.
Camera distance increased, this will probably make the game easier.
Ranged enemies range increased to reflect the camera change.
StartFall Spawn area increased to reflect the camera change.
StarFall fixed a bug where the stars where spawning while the game was paused.
StarFall fixed a bug where kills were not being counted.
PoisonPool fixed a bug where kills were not being counted.
FireBullet fixed a bug where kills were not being counted.
LightningStep fixed a bug where kills were not being counted.
ShurikenPack fixed a bug where kills were not being counted.
LivingNeedle fixed a bug where kills were not being counted.
BloodInstinct fixed a bug where kills were not being counted.
GraviPull and Push fixed a bug where kills were not being counted.
BloodInstinct now correct working with other upgrades.
GraviPush, reduced the spawn area by 25%, so it's spawn closer to the player.
ThornIvy projectile speed increased by 10%.
ThornIvy, fixed a bug where the thorn was interacting with LightningStep and Poison.
Frisbee size reduced by 25% and speed by 20%.
Correctly showing gold spent on Game Over screen.
Shuriken Pack projectile lifetime set to 1 second, so it does not goes off screen.
Remove the empty square above the player health bar, the square is for active items, but it will take some time to release those into the game.
Fixed the cursor ammo being shown when playing with controller.
So this week Update is a little bigger, and was a lot of work. I received some feedback about the camera being too close, and it really was, so I increased the distance a little, also added texture to the Demo map, bellow are screenshots showing the difference in the game, from before this update and after.
Before the update:
After the update:
With the camera distanced there is a lot more visibility and, in my opinion, makes the game easier to be played, and since there's more screen the hordes of enemies will not fill everything as before. Again, thanks for playing and for all the feedback. Please look forward to the next updates.
Source
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