Full notes
Full Rogues Don't Cry update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Balance
- Fixes
- UI and audio
Rogues Don't Cry changes
Hi everyone,
This week is a regular update.
GAMEPLAY
Tweaked respect gains
Shieldmen no longer have fast metabolism but have more defense
Tweaked blunderbuss stats
Vision now correctly affects random events
Improved engineer cloak
Daggers are a little slower but have more armor penetration
Town gates now have basic knives by default
Reworked experience gain skill
Heroes now have 100 loyalty for mental resistence purposes
Mechanic trait now helps repair machines
Ghost cave now has a 50% chance of spawning
Quill rains now have a faster delay
Nasty crown now hass mass self poison
Some events power now scale with time
Tweaked threat formula
Can't sell items to arena anymore
Ammo gloves now requires level 10
Tweaked crippler formula
FIXES
Issue with selecting multiple units in battle
Fixed bug with mystical herbs
Improved various UI stuff
Big shotguns no longer show up in dungeons
Rare bug with friendly units being too strong
Hero animator had issues on worldmap
Bug with targeting at the beginning of battles
Luck was not working properly with level ups
Source
Changelog.gg summarizes and formats this update. How we read updates.
