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Steam News11 October 20241y ago

Launch date!

Hi everyone, The launch date of Rogues Don't Cry will be October 30! It will launch in Early Access, a few days after Steam Next Fest.

Full notes

Full Rogues Don't Cry update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions14 changes0 removals
  • Gameplay
  • Balance
  • Maps
  • UI and audio
  • Fixes
changedGAMEPLAY
changedRebalanced disease contagion
changedImproved script when enemies are scared
changedStick attack speed increased
changedRock in a sock has increased attack speed
changedRebalanced combat speed gains for all units

Rogues Don't Cry changes

changedGAMEPLAY
changedRebalanced disease contagion
changedImproved script when enemies are scared
changedStick attack speed increased
changedRock in a sock has increased attack speed

Hi everyone,

The launch date of Rogues Don't Cry will be October 30! It will launch in Early Access, a few days after Steam Next Fest. The demo will be available until then, after that date it's not certain it will stay up.

During Next Fest, there will be a pre-recorded video of the EA version for those interested to see how it the game is.

In addition, here's a the weekly update.

GAMEPLAY

  • Rebalanced disease contagion

  • Improved script when enemies are scared

  • Stick attack speed increased

  • Rock in a sock has increased attack speed

  • Rebalanced combat speed gains for all units

  • Commander has increased traveler skill

  • Bowmen now start with stone clubs instead of sticks

  • Decreased shieldmen speed

  • Improved final boss growth formula: now can have many different units.

  • Adjusted spawn zones in town defense battlefields

FIXES

  • Friendly units would be too strong

  • Shortcut for logs in town would cause issues

  • Monster generator would spawn forbidden monsters

  • Freeze effect would give wrong values on speed

  • Ammo regen would not work on some units

  • Many UI small bugs

  • Problem with attack missile units and filters

  • Pacified monsters would stay pacified forever

  • Problem with skill rerolls

  • Animations would keep playing on death

  • Missing items descriptions

  • Time on map was not consistent

  • Fixed bug where units would still shoot at faraway targets even when engaged

Source

Steam News / 11 October 2024

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