Full notes
Full Rogues Don't Cry update
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What changed
- Gameplay
- Balance
- Maps
- UI and audio
- Fixes
Rogues Don't Cry changes
Hi everyone,
The launch date of Rogues Don't Cry will be October 30! It will launch in Early Access, a few days after Steam Next Fest. The demo will be available until then, after that date it's not certain it will stay up.
During Next Fest, there will be a pre-recorded video of the EA version for those interested to see how it the game is.
In addition, here's a the weekly update.
GAMEPLAY
Rebalanced disease contagion
Improved script when enemies are scared
Stick attack speed increased
Rock in a sock has increased attack speed
Rebalanced combat speed gains for all units
Commander has increased traveler skill
Bowmen now start with stone clubs instead of sticks
Decreased shieldmen speed
Improved final boss growth formula: now can have many different units.
Adjusted spawn zones in town defense battlefields
FIXES
Friendly units would be too strong
Shortcut for logs in town would cause issues
Monster generator would spawn forbidden monsters
Freeze effect would give wrong values on speed
Ammo regen would not work on some units
Many UI small bugs
Problem with attack missile units and filters
Pacified monsters would stay pacified forever
Problem with skill rerolls
Animations would keep playing on death
Missing items descriptions
Time on map was not consistent
Fixed bug where units would still shoot at faraway targets even when engaged
Source
Changelog.gg summarizes and formats this update. How we read updates.
