In this update2
Full notes
Full Rogues Don't Cry update
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What changed
- Gameplay
- Events
- Balance
- Workshop
- UI and audio
- Fixes
Rogues Don't Cry changes
Hi everyone,
This week is a regular update.
GAMEPLAY
Primitive bows don't drop anymore
Vampiric swords no longer appear in random events
Reworked mantises defense stats
Spiky faces start with higher thorn
Vampire bats start with higher drain
Explosives deal more blunt damage and less of others
Ghost no longer has curse
Reduce hammer price
Improved fat toads stats
Added mantis idle animation
Help for final boss don't appear before day 60 in random events
Wildebeest are a little slower
Improved final boss model
Improved roaming mobs travel speed calculations
Blessed grandmas no longer give time blesses if days are below 10
Improved some UI buttons
Hammers have less range but hit harder
Numbers of garrisoned units go up faster with level
Improved treasure hunting skill
BUGS & FIXES
Bug with speed after battles
Animation issues after death have been fixed
Various UI fixes
Battlefield facing on some battlefields
Income bless was giving wrong income number
Thieves would not flee battles correctly
Dungeon music would not get muted
Fixed problems with unlocks when not logged on Steam
Rare bug where damage would equal 0 and cause some problems
Glitch with attack effects
Steel maces had same reqs as metal maces
Fixed bug with insane and insane units causing issues with other selected units
Problem with converted units staying converted after battle
Fixed ugly bug with outlines
Fixed bug with animations glitching on worldmap
Some random events would make sounds when they shouldn't
Source
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