In this update2
Full notes
Full Rogues Don't Cry update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Events
Rogues Don't Cry changes
Hi everyone,
This week is a regular update. Launch date should be announced soon, like next month.
GAMEPLAY
Help for final battle now spawns higher lvl units
Final boss now has 20% of its army randomized
Knights start with ponies
Adde a bunch of new idle animations
New sound for town gates destruction
Roaming mobs now give random treasures
New sound for roaming mobs
Town markets now allow selling items
New dungeon music
Chests gold rewards nerfed
Roaming mobs now chase 25% farther
Alchemists now have more bad traits
Banks max lvl is now 3
Random events give more powerful friendly units
Gold maker skill improved
Herbalist now helps cure diseases
Pavis now gives shield wall
Spectres have faster travel speed
Mobility now helps shooting while moving
New knight model
New elite archer model
Added a ton of new weapon models
BUGS & FIXES
Rare bug where roaming mobs could spawn directly in player
Issue with certain events not respawning
Various UI issues
Issue with permanent item drop bless
Rage trait reworked
Arena would give town defense to player
Removed spawns from behind the player in the Pit
Issue with angry summoned units
Issue with summoned units locking the game
Source
Changelog.gg summarizes and formats this update. How we read updates.
