Update log
Full Rogue Voltage update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
- Performance
- Events
Dear tinkerers,
thank you so much for playing Rogue Voltage in Early Access. We are almost at the version 1.0 and it's only because of your support.
Only 41 Steam reviews left (!!) until we can push for "Overwhelmingly Positive". If you're reading this and you've been enjoying the game and you haven't left a review yet, it would be incredibly helpful if you took a minute and wrote a couple of lines!
NEW MODULE META
Lots of new content this update as I'm continuing to analyze the pick statistics and see what designs are fun, powerful and easy to understand.
New module type: Turbine
Turbines are an all-new passive module subtype that trigger on end of turn and charge storage cells, a process that now has the new keyword Induction.
Many of the turbines replace obsolete modules that used to be self-charging cells. Now you can get yourself a proper accumulator or condensator and have it charged by the turbines.
I am quite happy with the new design and I think it works great!
Turbine (Rare, replaces Passive Storage Inductor)
Turbine: Environmental (Common, replaces Austerity Cell)
Turbine: Pacifist (Common, replaces Pacifist Sensor, Pacifist Cell)
Turbine: Chromatic (Common, replaces Tricolor Sensor, Tricolor Cell)
Turbine: Dissipation (Common, replaces Dissipation Cell) This one works a bit differently from the other ones but it's still quite useful
New Module Designs:
Inflatable Shroom (Toggled, Rare)
Rubber Ducky (Passive, Uncommon)
Exhaust Pipe (Passive, Common)
Coffee Pot (Common)
Smog Trap (Uncommon)
Storage Magnet (Uncommon)
- Nitrous BottleGrav+ (Uncommon) New module template similar to the turbine that performs its effect - the freshly templated Random Boost - on beginning of turn.
MODULE REDESIGNS:
- CosmeticNitrous Bottle: Proximity (Passive, Common)Replaces Proximity Cell
- CosmeticExploiting Generator (Rare)Replaces Singulary Generator This one is strong as hell, i'll keep my eyes on it
- CosmeticFriendship Cell (Rare)Replaces Friendship Sensor
- CosmeticMonster Cell (Uncommon)Replaces Monster Sensor
Grease Canister New Templating: Elemental Debuff Grease has become more powerful in that blocking a debuff also applies Turbo now. This is quite strong and fun, try to play around it with Crust or Pollution Generators!
- CosmeticShower HeadUses new Elemental Debuff Templating and also applies Turbo +1 now
- CosmeticSponge (Common)Replaces the Huge Metal Fan, new visuals and elemental debuff templating
Coil lost the -1 and has been bumped up to rare
Windup Modules now only trigger on end of turn, and not on beginning and end of turn
DROP TABLE TWEAKS:
Fracture Sensor is now in rare (from uncommon)
Factory Sensor is now called Construction Sensor and is in uncommon (from rare)
Toggled Storage Charger is now in rare (from uncommon)
Toggled Nitro Bottle is now in rare (from uncommon)
CHARACTER TWEAKS:
Time Travel Mech is now called Mecha Slopper and is a character that plays alone!
TWITCH INTEGRATION IS BACK
Activate the integration in the settings, put your channel name and a quick authentification check and hey-presto!
BUGFIXES:
Fixed crash when clicking on the Blizzard in Asian languages
Fixed crash when wiring circular
This is the last update before 1.0.
What to expect?
I'm working hard on a final final boss challenge for the endgame, we'll have another final set of new modules dropping for 1.0 and an all-new character - Nana Slopper will join the squad!
The
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