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Steam News22 April 20179y ago

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Hi all, It was pointed out to me that, while I update the discussion forum on update progress, it's been a good while since I actually posted a News announcement. So, I thought I'd pop on and do that now.

Full notes

Full Rogue System update

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What changed

0 fixes1 addition0 changes0 removals
  • Gameplay
addedHi all, It was pointed out to me that, while I update the discussion forum on update progress, it's been a good while since I actually posted a News announcement. So, I thought I'd pop on and do that now. As you can obviously tell, it's been a rather long, difficult development cycle for this upcoming EVA update. While not trying to make excuses, there were a few things working against me this time--a fair amount of art; a feature that had never been prototyped before; and some personal issues here at home, in all honestly. I'm happy to say I'm on the tail end of the work now, so I expect the new update by the end of the month (or VERY shortly thereafter ) assuming nothing else gets in the way. Again, with this next update, you'll be able to put on an EVA suit (EVAS), depressurize the ship's airlock, and then exit the ship and perform an EVA. This will be first-pass, basic functionality; and I'll expand on it from there. The following update, after some discussion on the forum, will be a "gameplay" update, in that I'll try to take everything we currently have and build some new missions up around it. This will give you all something new to do and hopefully help pass the time for the update after that, which will again be somewhat art-heavy. Thanks, Michael

Hi all, It was pointed out to me that, while I update the discussion forum on update progress, it's been a good while since I actually posted a News announcement. So, I thought I'd pop on and do that now. As you can obviously tell, it's been a rather long, difficult development cycle for this upcoming EVA update. While not trying to make excuses, there were a few things working against me this time--a fair amount of art; a feature that had never been prototyped before; and some personal issues here at home, in all honestly. I'm happy to say I'm on the tail end of the work now, so I expect the new update by the end of the month (or VERY shortly thereafter ) assuming nothing else gets in the way. Again, with this next update, you'll be able to put on an EVA suit (EVAS), depressurize the ship's airlock, and then exit the ship and perform an EVA. This will be first-pass, basic functionality; and I'll expand on it from there. The following update, after some discussion on the forum, will be a "gameplay" update, in that I'll try to take everything we currently have and build some new missions up around it. This will give you all something new to do and hopefully help pass the time for the update after that, which will again be somewhat art-heavy. Thanks, Michael

Source

Steam News / 22 April 2017

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