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Steam News21 December 20169y ago

Update 0.2.01.09a CONTROL is Available

While I had intended to only do a partial update to the control management code (and then spend the second half of the update time on airlock art), it turned into an all out overhaul of the command binding system.

Full notes

Full Rogue System update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions3 changes0 removals
  • Gameplay
  • Fixes
  • Server
  • Maps
  • UI and audio
changedWhile I had intended to only do a partial update to the control management code (and then spend the second half of the update time on airlock art), it turned into an all out overhaul of the command binding system. Just about everything was reworked and refined, both to fix bugs as well as to add functionality that has been asked for previously. Here's a list of some of the new features and fixes:
fixedFalse positives when attempting to assign a control to a command should be completely fixed
changedController disconnect/reconnect is now handled gracefully for controllers that have bindings assigned to them. Controllers that do not are ignored
addedCommands can now have multiple binding assignments, and controls can now be bound to more than one command
changedIt's now possible to map to the mouse wheel
addedAlong with these, another important addition was a change to the ingame UI for tutorial and subtitle messages. Long strings will no longer overrun the messagebox. This is a big plus for those folks who were interested in helping with the localization process. Finally, for those that were asking, since I was doing a bunch of control work, I added incremental zoom in/out, which by default is now mapped to the mouse wheel. I AM now starting one the airlock and EVA suit artwork; and I hope to have at least the airlock in the game for the next update.... As always, thanks for everyone's support! Full Change Log: http://steamcommunity.com/app/366000/discussions/0/364041776190769973/

While I had intended to only do a partial update to the control management code (and then spend the second half of the update time on airlock art), it turned into an all out overhaul of the command binding system. Just about everything was reworked and refined, both to fix bugs as well as to add functionality that has been asked for previously. Here's a list of some of the new features and fixes:

  • Ability to bind to full and/or split axis (both 50/50 as well as user-defined ranges)

  • Support for toggle/rocker switches, such as those on the Thrustmaster HOTAS Warthog

  • False positives when attempting to assign a control to a command should be completely fixed

  • Controller disconnect/reconnect is now handled gracefully for controllers that have bindings assigned to them. Controllers that do not are ignored

  • It's now possible to use combinations of keyboard modifiers for all buttons, keys AND axes (ex. SHIFT+CTRL+A)

  • Commands can now have multiple binding assignments, and controls can now be bound to more than one command

  • It's now possible to map to the mouse wheel

Along with these, another important addition was a change to the ingame UI for tutorial and subtitle messages. Long strings will no longer overrun the messagebox. This is a big plus for those folks who were interested in helping with the localization process. Finally, for those that were asking, since I was doing a bunch of control work, I added incremental zoom in/out, which by default is now mapped to the mouse wheel. I AM now starting one the airlock and EVA suit artwork; and I hope to have at least the airlock in the game for the next update.... As always, thanks for everyone's support! Full Change Log: http://steamcommunity.com/app/366000/discussions/0/364041776190769973/

Source

Steam News / 21 December 2016

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