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Steam News25 February 20251y ago

Important Bug Fixes, Volume Changes, and Balancing Patch

Important loot screen should always come up after winning a battle, this caused a rare softlock before - enemy max per floor was broken so it should be much better now Volume Changes there is now a settings button on th

Full notes

Full Rogue Rhythm update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions2 changes1 removal
  • UI and audio
  • Balance
changedVolume Changesthere is now a settings button on the main menu screen instead of just inside the dungeon ui - volume setting is now properly perceived linear - changing volume is now instantly saved - volume now changes properly even while music is fading in - battle hit, misses, and quarter warnings sfx are now affected by volume - layered transition sfx are now affected by volume
removedGameplayremoved half notes and dodge notes from floor 3 boss cause "you made it too hard" and "its the hardest boss in the game" - vitality is very nerfed as it was too op but its still really good ngl so play around with it - accuracy is now a stat on two uniques, this increases the hit area - snake now properly displays in collection log - removed half notes from the final boss - on zoom in, enemies no longer disappear
changedOthersteam cloud saving is now supported - steam db now owns a key - lowered polish and swiss price against steam's recommendation

Important

  • loot screen should always come up after winning a battle, this caused a rare softlock before - enemy max per floor was broken so it should be much better now

Volume Changes

  • there is now a settings button on the main menu screen instead of just inside the dungeon ui - volume setting is now properly perceived linear - changing volume is now instantly saved - volume now changes properly even while music is fading in - battle hit, misses, and quarter warnings sfx are now affected by volume - layered transition sfx are now affected by volume

Gameplay

  • removed half notes and dodge notes from floor 3 boss cause "you made it too hard" and "its the hardest boss in the game" - vitality is very nerfed as it was too op but its still really good ngl so play around with it - accuracy is now a stat on two uniques, this increases the hit area - snake now properly displays in collection log - removed half notes from the final boss - on zoom in, enemies no longer disappear

Other

  • steam cloud saving is now supported - steam db now owns a key - lowered polish and swiss price against steam's recommendation

Source

Steam News / 25 February 2025

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