Full notes
Full Rogue Rhythm update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
Important
loot screen should always come up after winning a battle, this caused a rare softlock before - enemy max per floor was broken so it should be much better now
Volume Changes
there is now a settings button on the main menu screen instead of just inside the dungeon ui - volume setting is now properly perceived linear - changing volume is now instantly saved - volume now changes properly even while music is fading in - battle hit, misses, and quarter warnings sfx are now affected by volume - layered transition sfx are now affected by volume
Gameplay
removed half notes and dodge notes from floor 3 boss cause "you made it too hard" and "its the hardest boss in the game" - vitality is very nerfed as it was too op but its still really good ngl so play around with it - accuracy is now a stat on two uniques, this increases the hit area - snake now properly displays in collection log - removed half notes from the final boss - on zoom in, enemies no longer disappear
Other
steam cloud saving is now supported - steam db now owns a key - lowered polish and swiss price against steam's recommendation
Source
Changelog.gg summarizes and formats this update. How we read updates.
