Full notes
Full Rogue Rhythm update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Rogue Rhythm changes
Changes
Added a battle background brightness setting - Gave the player invincibility for the first half beat of the fight so if you are spamming keys while waiting for the countdown and you go a bit over the countdown, it wont affect you - Changed "collect" on loot screen to "return" if you didn't get anything
Fixes
Boss' doing damage animation no longer overlaps onto the attack bar - You no longer see the final boss' mechanic upon first opening the help menu - You can no longer take damage while spamming keys before the first boss
Source
Changelog.gg summarizes and formats this update. How we read updates.
