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Steam News21 April 20242y ago

7 Years Later!

Fun fact, this little game of mine has been in the making for about 7 years. I think the first ever build I made was on 4/20/2017. Time sure flies when you're having fun.

Full notes

Full Rogue Planet 1 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions2 changes1 removal
  • Compatibility
  • Gameplay
  • UI and audio
  • Balance
addedFun fact, this little game of mine has been in the making for about 7 years. I think the first ever build I made was on 4/20/2017. Time sure flies when you're having fun. So speaking of, it has been a while and I have a lot of new screenshots from an upcoming beta that's under active development.
addedIf you are interested in the game, or perhaps have any suggestions for content you would like to see added, now would be a good time to leave your ideas in the discussions.
changedSome suggestions I'm currently developing: In-game achievements I'm calling "Awards" that way they work on both itch and Steam versions of the game, ambient occlusion fixes, an overhaul to the lumbermill investigation (as seen below), a tutorial for the various menus, some texture fixes for a few blurry models, a voice acting overhaul.
addedA few things I've already finished include: An improved hud, new first person arm textures, and better organization for the various chapter cards, alongside optimizing the game and making sure it works and looks good.
removedI am also planning on removing the stamina system and just giving you infinite sprint like it used to be but making the speed slower since the engine needs more time to load all the cool stuff.
addedNew HUD and FPS Arms Showcase:

Rogue Planet 1 changes

addedFun fact, this little game of mine has been in the making for about 7 years. I think the first ever build I made was on 4/20/2017. Time sure flies when you're having fun. So speaking of, it has been a while and I have a lot of new screenshots from an upcoming beta that's under active development.
addedIf you are interested in the game, or perhaps have any suggestions for content you would like to see added, now would be a good time to leave your ideas in the discussions.
changedSome suggestions I'm currently developing: In-game achievements I'm calling "Awards" that way they work on both itch and Steam versions of the game, ambient occlusion fixes, an overhaul to the lumbermill investigation (as seen below), a tutorial for the various menus, some texture fixes for a few blurry models, a voice acting overhaul.
addedA few things I've already finished include: An improved hud, new first person arm textures, and better organization for the various chapter cards, alongside optimizing the game and making sure it works and looks good.
removedI am also planning on removing the stamina system and just giving you infinite sprint like it used to be but making the speed slower since the engine needs more time to load all the cool stuff.

Fun fact, this little game of mine has been in the making for about 7 years. I think the first ever build I made was on 4/20/2017. Time sure flies when you're having fun. So speaking of, it has been a while and I have a lot of new screenshots from an upcoming beta that's under active development.

If you are interested in the game, or perhaps have any suggestions for content you would like to see added, now would be a good time to leave your ideas in the discussions.

Some suggestions I'm currently developing: In-game achievements I'm calling "Awards" that way they work on both itch and Steam versions of the game, ambient occlusion fixes, an overhaul to the lumbermill investigation (as seen below), a tutorial for the various menus, some texture fixes for a few blurry models, a voice acting overhaul.

A few things I've already finished include: An improved hud, new first person arm textures, and better organization for the various chapter cards, alongside optimizing the game and making sure it works and looks good.

I am also planning on removing the stamina system and just giving you infinite sprint like it used to be but making the speed slower since the engine needs more time to load all the cool stuff.

Turned out no one got the memo that if you run 500 miles in the game without a break or two, you can get pretty tired, so no biggie, just thought it was a neat idea for this action horror game but apparently not. So go wild!

Anyways, I hope you enjoy my presentation! Take care!

New HUD and FPS Arms Showcase:

Ambient Occlusion Fixes Off (As seen in Demo 4):

Ambient Occlusion Fixes On (WIP):

Lumbermill Overhaul (WIP):

Award System (WIP):

There is a price to pay...

Destiny Nigh.

Source

Steam News / 21 April 2024

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