Full notes
Full Rogue Masters update
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Repeated intro
Hello everyone.
What changed
- Performance
- UI and audio
- Gameplay
- Fixes
- Maps
- Server
We have our first patch (v0.1.1). It contains lots of bugfixes to some critical issues and a few balancing changes. Yes, we fixed the memory leak issue.
First of all, we'd like to thank everyone who tried the game before the release so far. A lot of people reported bugs and gave suggestions, which are always welcome. We read all feedback we receive - however, we can't promise any immediate changes, fixes or even if we'll address specific things at all. It's always important to remember we are a small team and have to focus on critical bugs first and foremost, but we will certainly discuss everything internally eventually.
It's also important to remember everyone who plays the game might have their own ideas on how to improve it depending on their perceived experience or projected expectations with the game we have made, and that is fine, as it means people care enough to actually voice their feedback so the game can improve. But it's always good to keep in mind the game we're presenting is the result of a small team with a limited budget, and that we had to scope the game in such a way so we knew what we could deliver and what would be too much for us to take on.
It's still early days, and this is only the initial early access launch - if we get enough support, we can indeed work on adding more content, polish and bugfixes. But it's also important to try engaging with the game on its own terms - while it is, of course, definitely inspired by the best games in the Soulslike genre, at the end of the day we also made Rogue Masters to be its own thing. This requires learning its systems and what it expects of you during gameplay, using the tools the game gives you to overcome the challenges it proposes, instead of projecting into or expecting the game to behave according to the rules and systems of another game.
That doesn't mean the feedback we receive is invalid, but it's always important for us to hold on making any massive changes and assumptions until we can actually observe the experience of a larger pool of players, aside from their feedback, coupled with the data to back it up. Even more so because we're a small team with no budget at the moment to actually go through with massive changes and additions. If things look up for us after release, we hope we can over time evolve the game in a satisfacting direction, but it's literally impossible to make a game that will please everyone equally. We really hope you can understand where we're coming from with this, given our current position.
Without further ado, here are the contents of this patch:
General Bugfixes
Fixed a memory leak that started happening for hosts when a player left the room during Horde or Endless matches
Fixed a moveset swap glitch that happened when falling while swapping weapons
Fixed an issue where it was extremely hard to change targets while locked-on with a controller
Added an extra failsafe to prevent players from falling from the map when reaching the boss fight arena
Added an extra failsafe to prevent players from staying invincible in the boss fight arena
Several bugfixes related to joining rooms and password-protected rooms in the server list
Fixed a bug where setting any toggle filters in the server list would break the displayed rooms
Fixed a bug where the brightness would
Source
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