In this update3
Full notes
Full Rogue Loops update
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What changed
- Performance
- Balance
- UI and audio
Rogue Loops changes
New Content and Changes:
- New DebuffsMore than 10 new debuffs added. * Talent Loop: New permanant upgrade system added. * Characters: The heroes' attack system has been changed for a smoother combat experience. * Ven’entis: New attack combinations added. * Improvements to the UI, particularly focused on joystick optimization. * Performance optimizations implemented. * Visual upgrades made to some relic and skill effects. * Aiden's in-game visual has been updated.
Balancing and Rarity Adjustments:
Rarity of some relics has been adjusted. * Attack speed of characters has been adjusted for new system. * Damage values for skills and relics have been rebalanced. * The difficulty levels have been updated by reviewing the compatibility of some debuffs with the newly introduced ones. * The side stats gained along the path where we acquire character special skills have been balanced.
Bug Fixes:
Resolved a bug causing certain sounds play too loud. * Fixed movement issues with certain enemies. * Fixed an issue where the cooldown times of special abilities were displayed incorrectly. * UI issues that prevented the skill descriptions from opening have been resolved. * Improved colliders in the Swamp biome. * Fixed lighting issues in the Swamp biome. * Fixed bugs that caused some of Ven'entis' attacks to play without sound. * Fixed a bug that caused the UI select sound effect to play when it shouldn't.
Source
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