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Steam News28 January 20251y ago

New Update - Quality of Life

Hi defenders! We are approaching the release, expected for May 2025. We’ll also be participating in February’s Steam Next Fest. Because of that, his update has been focused on quality of life.

In this update5

Full notes

Full Rogue Kingdoms update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions6 changes0 removals
  • Maps
  • Gameplay
  • Balance
  • Compatibility
changedVisualsMaps 3, 4, 5 are now less bright, giving more importance to the character and towers.
addedVisualsAlso towers and heroes now have a shadow and a subtle brightness aura.
changedVisualsImproved highlights when hovering on enemies or towers.
changedBalanceWave Reward that gave resources over time now applies to the whole run instead of only the current map, and grants 5 resources / 6s.
changedBalanceWhen you lose, you'll be able to repeat the same wave without starting over.
changedBalanceBalanced probabilities of getting certain relics/skill upgrades.

Rogue Kingdoms changes

changedMaps 3, 4, 5 are now less bright, giving more importance to the character and towers.
addedAlso towers and heroes now have a shadow and a subtle brightness aura.
changedImproved highlights when hovering on enemies or towers.
changedWave Reward that gave resources over time now applies to the whole run instead of only the current map, and grants 5 resources / 6s.
changedWhen you lose, you'll be able to repeat the same wave without starting over.

Hi defenders!

We are approaching the release, expected for May 2025. We’ll also be participating in February’s Steam Next Fest.

Because of that, his update has been focused on quality of life. Not much more content but building up on what’s on there and polishing it.

Mastery Level / Unlocks

  • Every time you finish a run (win or lose), you'll gery Mastery Experience. With enough experience you'll level up. Every level up (up to 38) will unlock a relic, meaning you'll be able to encounter them during the run.

  • The goal of the unlocks is to hide some of the more complex mechanics for advanced players. If you want to unlock everything right away, you'll be able to if you select the "Unlock All" toggle in settings.

Achievements

  • Created achievements: 13 for the demo, 38 for full release

Visuals

  • Game Over screen more clear and gamified.

  • Maps 3, 4, 5 are now less bright, giving more importance to the character and towers.

  • Also towers and heroes now have a shadow and a subtle brightness aura.

  • Improved highlights when hovering on enemies or towers.

  • When hovering on the hero, it will show the hero's area of attack.

Balance

  • Wave Reward that gave resources over time now applies to the whole run instead of only the current map, and grants 5 resources / 6s.

  • When you lose, you'll be able to repeat the same wave without starting over.

  • Balanced probabilities of getting certain relics/skill upgrades.

Other

  • Steam Cloud Save enabled.

  • Added credits page in main menu.

What’s next?

  • We still have a roadmap ahead before the full release. Among others:

  • Controller support

  • Maps 4 and 5 fully balanced, including the 25 new enemies that can appear in there.

  • More content: relics, skills,…

  • Endless Mode

  • Further polish and quality of life

  • And more…

Source

Steam News / 28 January 2025

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