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Full notes
Full Rogue Kingdoms update
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What changed
- Gameplay
- Maps
- Balance
Rogue Kingdoms changes
Hi defenders!
Last update of the year, featuring many quality of life improvements:
Maps:
- More diverse, more crazy maps. - New Curse added which adds 1-2 more paths to the map.
Towers:
- New level 2 tower upgrade for all towers: Strong Projectile - damage x2. This gives more build versatility, so you can build pure damage not involving Status Effects applied.
Enemies Friendly Fire:
- Enemies can now damage themselves or other enemies. Also some enemies like Shaman can heal other enemies of the same species if the attack hits them. - Enemies in map 1-3 that can damage other enemies are: Ogre, Ogre Elite, Shaman. - Updated enemy descriptions to reflect this
Quality of Life:
- Now Relics and Skill Upgrades draw have rerolls. - New mode during Character Select to select a random combination of Hero - Starting Relics.
Visuals:
- Healing Tower only will show area when hovered - When hover over Hero, the area of effect will show - HP Bar is shown on top of the hero apart from the bottom HP bar. - Improve highlighting of selected enemies or towers on hover.
Balance Changes:
- Drops are now much more dependent on current build. - Nerfed Archer's starting relic "Chaos Contagion". Before it added a random SE for each SE applied. Now it has a X% chance to do so. - Nerfed Burst Mortar's Status Effect projectile. Before each projectile had 100 Status Effect Power. Now each will have 25. - Boss has now more HP but there are less enemies to compensate for it.
Source
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