HomeGamesUpdatesPricingMethodology
Steam News5 September 202510mo ago

Rogue Kingdoms Towers Will Change How You Play TD Games

Hi all, Long time no see! I’ve been secretly working on something I’m really excited about—and soon I’ll be able to share it with you. In the meantime, let’s talk about Towers.

In this update1

Full notes

Full Rogue Kingdoms update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition9 changes0 removals
  • Gameplay
  • Balance
  • Performance
changedIn Rogue Kingdoms , towers work differently from typical TD games. Instead of having dozens of shallow options, you only start with 4 base towers . Each of these towers has its own upgrade tree with 4 levels, and at every level you choose a different aspect to evolve. This system leads to multiple possible “end towers,” giving you a ton of flexibility depending on your build.
changedSoo, how does the upgrade system work?Archer Tower: Great for single-target damage and strong enemies.
changedSoo, how does the upgrade system work?Mortar: Area-of-effect damage focused on specific zones.
changedSoo, how does the upgrade system work?Barbarian Spawner: Distracts enemies, keeps them in place, and deals ranged damage.
changedSoo, how does the upgrade system work?In this level we upgrade the tower base, changing significantly their base stats making them effectively completely different towers. Examples / typical branches:
changedSoo, how does the upgrade system work?Faster attack speed or multiple projectiles (or faster summon rate for spawners).

Rogue Kingdoms changes

  • Roguehero
changedIn Rogue Kingdoms , towers work differently from typical TD games. Instead of having dozens of shallow options, you only start with 4 base towers . Each of these towers has its own upgrade tree with 4 levels, and at every level you choose a different aspect to evolve. This system leads to multiple possible “end towers,” giving you a ton of flexibility depending on your build.
changedArcher Tower: Great for single-target damage and strong enemies.
changedMortar: Area-of-effect damage focused on specific zones.
changedBarbarian Spawner: Distracts enemies, keeps them in place, and deals ranged damage.
changedIn this level we upgrade the tower base, changing significantly their base stats making them effectively completely different towers. Examples / typical branches:

Hi all,

Long time no see!

I’ve been secretly working on something I’m really excited about—and soon I’ll be able to share it with you.

In the meantime, let’s talk about Towers.

In Rogue Kingdoms, towers work differently from typical TD games. Instead of having dozens of shallow options, you only start with 4 base towers. Each of these towers has its own upgrade tree with 4 levels, and at every level you choose a different aspect to evolve. This system leads to multiple possible “end towers,” giving you a ton of flexibility depending on your build.

Soo, how does the upgrade system work?

Base level - 4 towers:

  • Archer Tower: Great for single-target damage and strong enemies.

  • Mortar: Area-of-effect damage focused on specific zones.

  • Barbarian Spawner: Distracts enemies, keeps them in place, and deals ranged damage.

  • Valkyrie Spawner: Distracts and tanks enemies while holding the line.

Level 2 — Branching Paths (usually 2 per tower)

In this level we upgrade the tower base, changing significantly their base stats making them effectively completely different towers. Examples / typical branches:

  • Faster attack speed or multiple projectiles (or faster summon rate for spawners).

  • Increased range and attack power (or stronger summons with more reach).

Level 3 — Projectile/Summon Specialization (3–4 branches): Each tower gains unique effects:

  • Archer Tower: Poison, Break (armor-piercing), Healing, or Strong arrows/axes.

  • Mortar: Burning, Freezing, Healing, or Strong stones.

  • Barbarian Spawner: Poison, Burning, or Strong barbarians.

  • Valkyrie Spawner: Freezing, Break, or Strong valkyries.

Level 4 — The “Blue Pill / Red Pill” Choice:

  • Double Shooter: Doubles archers / dwarves / cannons / summons.

  • Berserker Shooter: Greatly boosts all stats of shooters.

In total, this system allows for 96 unique tower variations, each visually distinct. Below you can see an example of the Mortar’s upgrade tree (the final Berserker versions aren’t shown yet since they require a special shader generated during gameplay).

I believe this approach adds much more depth and replayability to the tower defense genre—and I’d love to hear what you think!

Anna & Alex

Source

Steam News / 5 September 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.