In this update4
Full notes
Full Rogue Hex update
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What changed
- Gameplay
- Fixes
Rogue Hex changes
✨ Features
New Leader: Siddhartha
◦ Level up your Seeker unit to attain Enlightenment and win a faith victory!
New Hex Level: Barbara starts with a Champion
New Cards:
◦ Absolve
◦ Burden
◦ Brace
◦ Hunger
◦ Inertia
◦ Vigor
New Relics:
◦ Blue Cartridge
◦ Boiling Kettle
◦ Fresh Fig
◦ Homunculus
New Improvements:
◦ Abbey
◦ Annex
New Tech:
◦ Divine Right
New Unit:
◦ Automaton
New Curiosity:
◦ Clay Golem
New Achievements:
◦ Conscientious Objector
◦ Hedgehog
◦ Rolling Stone
◦ Shooting Star
◦ Sim Samsara
◦ Snow Owl
⚖️ Changes
Increased XP for completing Trader deliveries
Added XP bonus for delivering Eviction Notice to Encampments
Moved Vampire Teeth from Legendary > Epic
Reduced Treasure base value from 2 > 1
Transmute now obsoletes Treasure
🙇 Kanavoy
Limited Adrenaline Shot bonus attacks to 1 per turn
🙇 Cifrapalota
Dowsing Rod no longer reveals unexplored tiles
🙇 Fiwo735
🐛 Bug Fixes
Undo rolls back aggro targeting for barbarian encampment defenders
Character models update correctly for converted units
Converting units refreshes the unit chore panel
Encampments become alerted after being hit with Attack cards
Fixed a pathfinding issue that prevented units from circumnavigating the globe
🙇 Cap’n Darwin, Kanavoy
📰 News
After more than three years in development, and six months of regular Early Access updates... Rogue Hex version 1.0 is finally here!
If you visit the Credits section, you'll see nearly 100 names from the Rogue Hex community. As I scrolled through thousands of messages to compile them, I felt an overwhelming wave of gratitude. You've contributed countless suggestions, bug reports, and brilliant ideas to breathe life into this eccentric game.
Thank you to everyone who connected with Rogue Hex.
I'm incredibly proud of version one. We've come so far from the Ancient era... And there's still so much left to explore!
See you after the credits roll.
🙇 Reed
Source
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